Friday, December 23, 2011

New Years Resolution...

I must confess, I have been a bit on the lacking side.  Sorry folks.  I do promise that I have some great stuff coming up for the new year...

A short interview with Third Eye Games, Eloy Lasanta, Information about the upcoming release for Dust Warfare, information about the San Francisco Sourcebook for Interface Zero, a Savage Worlds Steampunk conversion for Agents of Oblivion by  Reality Blurs and much, much more.

Please, everyone have a safe and happy holiday season and I will see you back here in 2012...

The Gobbo!

Friday, September 30, 2011

Going off the Grid!



Another artillery shell exploded on the hillside where Sergeant Rick Mayweather and his Death Dealers had bunkered in with a couple of Special Ops Rangers. Axis forces had them surrounded, but anytime the Axis soldiers started forward, one of the Special Ops Rangers picked him off. The snipers didn’t talk much, but they were crack shots. The artillery fire subsided as the sun began to set. Then Sgt. Mayweather started as he heard a thunderous sound that sent a chill down his spine. One of the Special Ops Rangers had already spotted the source through his binoculars and handed them to the Sergeant. Mayweather looked and cursed. The Axis forces had a combat walker, a Luther…
Planned even before the release Dust Tactics and made possible by its success, Dust Warfare is a tabletop miniatures game designed by veteran game designer Andy Chambers in which players take command of elite soldiers, awesome combat walkers, and inspiring heroes on the battlefronts of a World War II infused with alien technology.


Currently in a beta version, Dust Warfare premiered at Gen Con Indy 2011! 


Dust Warfare allows players of Dust Tactics to experience alternate-reality World War II combat in an all-new way. The Dust Warfare rulebook incorporates and builds upon the rules of Dust Tactics to introduce some of the most dynamic and engaging miniatures game design available. Integrating strategic combat with the stunning miniatures from the fast and furious Dust Tactics board game, the Dust Warfare miniatures system uses–and will continue to use–all the stunning Dust Tactics miniatures.


The world of Dust
The year is 1947, and World War II rages on, fueled by the discovery of alien technology. In the alternate 1940s reality of Dust Warfare, Allied and Axis forces wage fierce battles for control of the rare ore, VK, needed to power new weapons and fearsome combat walkers.


Founded in 1938 after the discovery of an alien vessel in Queen Maud Land, Antarctica, the Blutkreuz Korps features a host of the greatest minds among the Axis. Their scientific experimentation led to the development of the first combat walkers as well as laser weapons, the powerful Wiederbeleben Serum, and other military developments.


The Allied powers moved quickly to counter the new technology the Axis introduced to the battlefronts. The British SOE and American OSS agencies combined and were joined by spies from other Allied nations to form the top secret Allied Special Operations Command (ASOCOM). ASOCOM managed to steal weapons designs from Axis forces and developed combat walkers for the Allies.


Now ASOCOM and the Blutkreuz Korps continue to supply their armies with the newest advances while the war hinges not only on the strength and skill of their troops and commanders, but also on the tools of war they can wield!

A new alternative for your alternate 1940s reality
 If you’re already a fan of Dust Tactics, you’ll recognize the fast and furious combat of Dust Warfare, the strategic challenges you must consider to win gripping scenarios, and all the fantastic miniatures. On the other hand, if this is your first experience with Dust miniatures, you’re in for a treat.


Designed to be as engaging and interactive as possible, Dust Warfare provides players with unique command options and keeps you involved during your opponent’s turn as innovative game mechanics allow your troops, walkers, and heroes to react to incoming threats. As you push toward victory, you need also to consider your army’s morale. Soldiers harried by constant fire may feel forced to retreat.

Command an army greater than the sum of its parts
As players wage an escalating battle, each turn divides neatly into two phases, the Command Phase and the Unit Phase. The Command Phase presents generals with the chance to exert their influence on the battlefront. As the commander, you may arrange special deployment of your troops, bolster your troops’ morale, or take advantage of other options. Players gain command points each turn and can spend them as they get them for immediate benefits or save them to aim for massive, dramatic effects in the later stages of the game.


During the Unit Phase, each player activates all available units, but no player should ever get stuck waiting for his turn. Reaction rules allow players to spend activations from their next turn to react to enemy fire or movement. Keen commanders will make good use of their react options, while others may employ feint tactics to draw away enemy fire and leave units vulnerable for later strikes.


As the battle grows toward a white-hot intensity and troops begin to fall, each commander needs to pay attention to his army’s morale. The constant barrage of enemy fire can suppress units or even force them to retreat! The good general realizes that as it distracts his enemy, a suppressed unit can pose a hindrance to his foe. Rules for suppression fire and morale give commanders new options, and the game provides incentive for damaging units, even if you can’t destroy them. Sometimes, just pinning them down creates a golden chance to pursue your strategy.

Adapt to a new environment

The elite soldiers and revolutionary weapons of Dust Tactics need to adapt quickly to their environment in Dust Warfare. Your forces will want to take advantage of terrain as they target their shots. Take control of hill tops and reduce your opponents to rubble as they approach. Blast through walls to expose your enemy’s troops. Dust Warfare provides new rules for line of sight, interacting with terrain, and reactive fire.


Dust Warfare incorporates all Dust Tactics miniatures released to-date. Players find tremendous flexibility in army design. Army builds allow for customized weapon load-outs and adaptable squad sizes.


Draw upon the wealth of units already available for Dust Tactics as you construct armies from squads, walkers and heroes, the main characters of the Dust universe. These famous warriors and legendary fighters lead your troops on the battlefield. When you design your army, you’ll want to review your heroes carefully. Their special gear and rules give their commanders tremendous tactical flexibility, and they can be nearly as tough to kill as an entire squad!


Future miniatures will simultaneously enrich gameplay for both Dust Tactics and Dust Warfare.  I am playtesting this awesome game and am really pleased at the way it is shaping up.  I wish I could say more, but that would require everyone in the world to sign an NDA.  I will post more as I am able too.

Thursday, September 22, 2011

Fantasy Flight Games loss...

... is Vigil Games gain!

Ross holding one of his creations!
Ross Watson [lead developer and line editor for the 40k RPGs] has left FFG as of the end of August.  He has moved on, not for any bad reason, but as one of the team working on the Dark Millennium Warhammer 40K Massive Multi-player Online game.

Information about FFG can be found at their website HERE.

Information about DM 40K MMO and Vigil games may be found HERE!

Wednesday, August 24, 2011

'Dark Crystal' RPG


From Archaia Entertainment


Archaia Entertainment, publisher of the Dark Crystal comic book, has announced plans to release a role-playing game based on the Jim Henson classic late in 2012.  ICv2 caught up with Mark Smylie with the details at the recent Gen Con game fair.
 
“It will be fairly simple, all-ages appropriate, and available for younger players,” Smylie explained.  The game will be designed by Luke Crane, who also created the Mouse Guard RPG for Archaia and the award-winning Burning Wheel. 

The Dark Crystal RPG will use similar rules to those found in Mouse Guard.  Players will be able to create gelfling characters and explore the world of the film.

Smylie indicated that the game will be released as a single hardcover book, and may later be presented in a boxed set as well.  Archaia hopes to have the game finished in time for Gen Con.

A sequel to the Jim Henson and Frank Oz film is reportedly in the works (see “‘Dark Crystal’ Sequel Set”).

Tuesday, August 23, 2011

BUCKAROO BANZAI IS BACK!

 CALLING ALL BLUE BLAZE IRREGULARS…




Buckaroo Banzai Adventure Game Coming In Spring 2012 From Adamant Entertainment


Adamant Entertainment, in association with the Banzai Institute for Biomedical Engineering and Strategic Information, has entered into a license agreement by which Adamant will be producing the Buckaroo Banzai Adventure Game — a training manual for Blue Blaze Irregulars which uses the format of a tabletop role-playing game in order to prepare BBI recruits for the sorts of situations in which they may find themselves while aiding Buckaroo. The training manual will feature guidelines for taking on the roles of either your own Blue Blaze Irregular Strike Team, or the roles of Dr. Buckaroo Banzai and the Hong Kong Cavaliers themselves. Familiarize yourselves with global threats ranging from Red Lectroids from Planet 10 to Hanoi Xan and the World Crime League; Learn about the specialized equipment available from the Banzai Institute, such as the Oscillation Overthruster and the Jet Car; And begin to embrace the motto of the Blue Blaze Irregulars: “Helping him to help us.”


“Buckaroo’s on sabbatical in the lamasery in Kathmandu,” said Reno Nevada, the Banzai Institute’s director of merchandising, and tenor saxophone for the Hong Kong Cavaliers, “But he’s pleased as punch about the Adventure Game. We’ve discussed the need for a training manual for the Blue Blaze Irregulars, outside of Zen & The Art of Motorcycle Maintenance and The Hagakure. So yeah, Thumbs Up from Buckaroo, and from us here at the Institute.”


“As a BBI since the release of Docudrama in 1984, I am thrilled to be working with the Banzai Institute,” said Gareth-Michael Skarka, director of Adamant Entertainment. “It’s been a dream project of mine, and I’m honored that Buckaroo has seen fit to give us his blessing.”


The Buckaroo Banzai Adventure Game will ship to game stores worldwide in Spring 2012, and will feature a cover by acclaimed illustrator Dave Dorman.

Friday, August 19, 2011

GEN CON... ITS OVER 9000!!!!!


So Gen Con was an amazing trip this year as it always is.  There were a TON of people Gen Con broke, no, CRUSHED their previous record.  There were over 36,000 unique attendees at Gen Con this year!  With over 9,000 registered events over the 4 days.  The charity portion of the Con collected over $19,000 for School on Wheels, Gen Con’s charity of choice for 2012!

More info on what I played as I get time to talk about the stuff I did.

DARK AGE: Apocalypes


 'Dark Age' Version 2

From CoolMiniorNot.com and Dark Age Games

A miniatures game based on the fantasy artwork of Brom, called Dark Age Apocalypse is being presented in a new edition by the combined team of Dark Age Games and CoolMiniorNot.com.  ICv2 caught up with Kevin Clark of CoolMiniorNot.com for the details: “All of the original concepts, the whole setting, everything was his (Brom's) sort of world, his vision.  And that’s what we spawned the game out of. Since then we’ve had other people come in and start adding to it, but that was sort of our beginnings.”

Brom has been a popular fantasy artist for some years.  His style is characterized by dark, edgy themes and gothic fantasy imagery.  A collectible card game based on his art was briefly published, and the backstory from that game became the foundation for the miniatures system.

The theme of the game is a post-apocalyptic alien world, in which humans and alien races compete to establish colonies.  The current version will be the second edition of the game.

Dark Age Apocalypse is currently available in two hard cover books.  The first book, Core Rules has a suggested retail price of $20.  The second book includes rules for the different forces in the game, with a retail price of $40.  Both books are new for this edition, and feature hard covers and full-color interiors.

The new edition is being supported with a series of five starter boxes, designed to simplify entry into the game for new players.  Clark explains: “We recreated our entry point for the product. It’s easier to get into now.  Now you don’t have to pick individual things—we sort of bundled up a basic ‘this is where you should start’ idea.”

The starter sets will run between $40 and $60 retail, depending on faction. Individual models are also available, running from $8 to $30 in price.  All models come unpainted and unassembled.  Large models are molded in resin, while smaller models are metal.

Additional models will be produced throughout the rest of the year, and plans are in the works for additional expansion material to release in 2012.

Dark Age Games will be handling the product development and CoolMiniorNot.com will be handling the production and manufacturing of the game.

Wednesday, August 3, 2011

GENCON

I will be there.  If you are too.  I hope I see you.  If not, then I am WINNING!  ;)

pics and other info to come!

Friday, May 27, 2011

Prices... AWAY!!!!

Just to give an idea of the way a friend of mine feels about the latest GW price hike:




This cartoon was done by Brian Simpson and you can see more of his work at http://www.tidecomic.com/

Friday, May 20, 2011

WTF GW?

To say GW is a little out of touch with thier players is...  well...  I guess like saying the desert is a little dry!

Here is a link to GWs investor policies...

http://investor.games-workshop.com/information_for_investors/talk_to_tom/archive/default.aspx

I love where the person asks:
I am a relatively new investor to the GW hobby. Obviously, it does quite
well. I am wondering about the pricing though. I have been to the GW stores, and the pricing seems quite high. Are there plans to raise or lower these prices in the future? 

And they respond with:
 What we are selling is a hobby – not toys and not a pass-time.  Committed gamers and collectors and modellers know they get wonderful value for money from Games Workshop products.  Far better value, I suggest, than from similar amounts of money spent on meals out, sports events, boozy nights in the pub.  Go to the cinema and you can have an hour and a half of fun.  Buy Warhammer and you can enjoy it for the rest of your life! Tom

Wait what?

 I am just looking for affordable toys.  Not a freekin lifestyle!  Well, GW, I am done.  I am now selling off all my GW stuff and showing you where your ideas about pricing and hobby can go!

Ok, Rant off.  Please see my Bartertown account to get some great trades on GW stuff!  >:(

Monday, May 16, 2011

GW announces Finecast

From the GW site:

Games Workshop's quest to create the best quality miniatures in the world is about to take a huge step forward...

On 28th May we are launching Citadel Finecast miniatures to the world.

Don't miss the full announcement on games-workshop.com on the 23rd May to find out more.

Be sure to be at your local Hobby Centre to experience this unique, once-in-a-lifetime launch day! This will be your first chance to see, touch and buy Citadel Finecast miniatures.

In the meantime, there's only one question you need to ask yourself:

"What will my first Citadel Finecast miniature be?"


Ah ha, so that's what they've been up to in the Studio. I had wondered why, when I walked in there, people kept hiding models under their desk. From what I've seen of the new miniatures (I accidentally picked one of them up without realising what it was) they look absolutely stunning. So stay tuned, because next Monday you'll all get to find out a whole lot more about them.

So No answer as to what the minis will be, but there is a rumor that all metal figures will have a jump of 0% to 28% depending on the figure.  WTF GW?  Good thing I stopped playing your games already!

Friday, May 6, 2011

MERCS Skirmish game

MERCS, is a Science Fiction miniature Skirmish game designed and produced by MERCS Miniatures LLC.  You can take a look at their website here.  I am going to do this review in phases, as I am learning the rules and playing around with the figures.  I really feel any game company that is new and coming up in the world deserves a fair shake and at lease a cursory once over.  My general impression of the company from a consumers point of view is that they really want to be in touch with their players.  They are fast to answer emails and post up responses on their forums.  They have done interviews on a few blogs [maybe I can get one of those?] and even on Beasts of War.

What is MERCS?


MERCS [Military Economic Reconnaissance Counter Security] is a 28mm heroic scale skirmish game.  The system has some really innovative and interesting rules and mechanics.  MERCS was nominated for the Origins Award for Best Science Fiction game/miniatures.  I will get to the rules later, first lets look over the rulebook.

MERCS Rulebook
The MERCS rulebook is a hardcoveSmythe sewn book.  The paper is high quality and very thick and would almost require a hack saw to cut them.  It is a full color book with really great art and a lot of photos of the miniatures.  The fluff and stories in the book are extremely well done and very entertaining.  They have 4 factions in the book all of which are fully supported by the miniatures line and all seem very well balanced and have a unique flavor compared to each other.  At only $35 retail this book is WELL worth the cost and great for the fluff alone!









CCC Yellow Jackets Assault Leader
The system is unique in many ways.  While other games have used cards for the individual models [Warmachine, Anima Tactics], but none [other than the old Wizkids game Pirates of the Spanish Main] have used these cards for movement.  Each character when activated has a number of MP [Movement points] each of which is one card length.  Most weapons [unless they are template weapons] have an unlimited range, which does not concern me as the standard play area is 2'x3' or 3'x3'.  


One of the most unique aspects of the system is your force creation.  Once you chose what Faction you want to play, you pick 5 figures from that force with only a few restrictions.  The main restriction is that you can only choose one of each "type".  So you can not have more than one Sniper or one Heavy Assault.  Right now, there are only 5 figures in each faction, but there are a few Limited Edition sculpts and the second book [which is in play test] will expand the factions and add a few more [two that we know of for sure].  In my next review, I will be looking at the system itself and showing off the figures in a little more detail.

I know! I know! I am sorry!

A month is way too long between posts!  I am sorry.  Don't hit me again!  ;)


I will be updateing this afternoon with a review of the MERCS miniature Rulebook:

Thursday, April 7, 2011

Wow! How stoked can a guy be?

Pretty flipping stoked I tell you!  First I am hired by Dragon Forge Designs to make some masters for a set of bases for them.  Today they announced the set officially.  They can be seen here:  http://dragonforgedesign.blogspot.com/2011/04/new-base-series-from-dragon-forge.html?spref=fb

They are now up for Pre-order!  http://dragonforge.com/Painting%20service/for%20sale/base_sets/sci-fi/omega_prime.htm


Then, I get an email from a friend letting me know that that article made it on to Table Top Gaming News!!!!!  http://www.tabletopgamingnews.com/2011/04/07/45424


Now if you will excuse me, I have to go do a little dance!!!!


The Gobbo

Monday, April 4, 2011

Portable Warfare Sergeant

I have recently received a new army transport bag from a newer company called Portable Warfare.  The Sergeant is their first offering into the transport market.  I specifically purchased this bag for my blog in order to review the product and see how it stacks up to some of the other bags on the market.  I have [or used to own] several different products.  I have had GX cases, Army Transport from Sabol Designs,  bags from the now defunct Charon Designs,  as well as a couple of Battle Foam bags.

Lets go over the features this bag has and I will make comparisons as we go.


The bag is a soft side case [like Army Transport], but has a MUCH sturdier feel to the material.  The outer shell is canvas [like Battle Foam], but with out any hard inserts.  It feel stronger than the plastic feeling of the Sabol Designs bags [I have had 3 Sabol bags tear or the zippers rip out] and is padded enough to withstand normal abuse [don't let the monkeys at the air port check this one!].  It came by US postal service and the shipping cost is the same anywhere in the US [prices over seas may vary].  



The Bag is very handsome and with tight stitching that does not look or feel cheap.  It is double stitched and seems like it will last, even with some minor abuse.  The shoulder strap is solid and comes off at the clips.  Note also that there is a matching clip at the bottom of the bag so you can clip more than one bag together to increase your transport options.  The pockets on the bag are well designed and useful, unlike some bags I have had the the pockets don't seem to make sense as to location or use.  



The bag opens at the top as well as down one side for easy access.  This has become very common in the last few years with most company's designs.  The foam set I purchased is their Build Out #2 [1x3", 1x2", 1x1.5", 3x1"] as I plan to use this for my 3 Infinity armies.  The other option is Build Out #1 [1x3", 2x2", 2x1.5"].  Both build outs are viable as well as ordering the bag itself [only $37.95 for just the bag].  


Now on to the thing that makes this bag different than any I have owned in the past.  The BlΓΌ Foam.  This foam has a higher density than the rest of the trays and does not bend very easy.  It is still soft and I do not think that it will cause damage to any of your figures or paint.  It does not bend as easy as any other tray I have ever owned.  It is pliable and yet it is soft. 

Overall, I am really impressed with this bag.  The trays are great and the companies customer service has been top notch.  I am very impressed with the foam and love that if you already have a Army Transport from Sabol, these trays will fit right in.  It has enough space to hold up to 10" of foam [that is 10" not including the 1/4" for the bottom of each tray] .  

I am giving this product a solid 9 out of 10 and will abuse mine a bit more and will come back to revisit it once I have done so.

The same company has a series of Resin bases called War Cast Studios and they sent along a sample pack that I will be looking at in a later posting.  Also keep an eye on their site as the owner has leaked to me this quote:

"I am coming out with a new storage product next month which will be a low cost solution for folks that don't want to spend the money on a bag and foam, but still would like something to store their miniatures in."


The Gobbo

Monday, March 28, 2011

And the Winner is!

My first contest has been a success!  A HUGE thank you to Ron Blessing of the podcast "The Games the Thing" and to Eloy Lasanta [creator of Wu Xing: The Ninja Crusade] for taking time from their Busy schedules to help in the judging of this contest.

We had 15 entries in the Haiku contest and a winner has been found.  so with out further ado the winner is:

Outlawed by their land
The servant hunts its master
Seeking blood for peace

This entry is brought to us by Ryan Donnelly.  I have sent him notification and will email him his code for a free e-copy of Wu Xing, provided to us by Third Eye Games!  Congratulations Ryan!

All other entries are listed below.  Some really Great ones in here folks!  Thanks for entering!

Silent but deadly
With gastronomic distress
They kill with their wind

Gobbo got me hooked
Infinity Rocks my socks
Yu Jing Ninja Rule!
 
Destruction and death
The emperor called for blood
Ninja now lotus
 
Ninja now outlaws
Lotus Coalition formed
Together they stand
 
Old feuds set aside
Ninja unite to survive
Forced to stand as one
 
Ninja maintain peace
Their nation turns upon them
Peace only through blood
 
Want to be ninja?
Wu Xing, Kick Ass R.P.G.
Get your Ninja on!
 
Shadows dance on walls
Cherry Blossoms on the Wind
Silence brings the end.
 
Running in the Night
Shadows Cloak all our Numbers
Fear the Ninja’s Wrath!
 
Shadow on the roof
Poison line at the ready
The assassin kills"
 
Assassins in black
Prowl by night to their target
Death by shuriken
 
The silent shadow
Unseen on this winter night
Seeks his prey, the rice
 
Springtime flower blooms
Ninja strikes! Slicing green shaft
For geisha girlfriend
 
Like a Silent Wind
The Ninja moves from tree to tree
Death falls like cold rain


Sunday, March 27, 2011

Haiku Winner to be announced later tonight!

Thats right.  We had some great entries [I will post them all once we have found a winner] and the judges are scouring them as we speak!  This evening results should be in and we will announce the lucky winner!

Keep checking back!

Thursday, March 24, 2011

Only one day left for entries!

Please see my last post and enter soon, tomorrow night [03/25/11] and midnight I will send the ones I have off to be judged!

http://gobbosforge.blogspot.com/2011/02/gobbos-first-contest.html

Friday, February 25, 2011

Gobbo's First Contest

Third Eye Games had a Giveaway in the month of February.  Every day you could win a copy of the Wu Xing: The Ninja Crusade RPG rules.  I won a copy and was sent my code.  I did however, already get a free copy of the PDF when I purchased the Print copy of the book.  

So, since I don't need a second digital copy of the rules, I am holding a contest.  It will run today through the 25th of March.  The winner will be determined by myself as well as Ron Blessing of "The Games The Thing" podcast and Eloy Lasanta, the creator of the game!

The contest is simple.  Well, as long as you can count it is!  You need to write a Ninja themed Haiku.  This needs to be an original haiku of your own creation.  So what is a Haiku?
  
Haiku is a form of Japanese poetry, consisting of 17 moras (or on), in three phrases of 5, 7, and 5 moras respectively.  Although haiku are often stated to have 17 syllables, this is not completely accurate as syllables and moras are not the same. Haiku typically contain a kigo (seasonal reference), and a kireji (cutting word).  In Japanese, haiku are traditionally printed in a single vertical line and tend to take aspects of the natural world as their subject matter, while haiku in English often appear in three lines to parallel the three phrases of Japanese haiku and may deal with any subject matter.
As an example here is one of my favorite haiku:

Haiku are easy
But sometimes they don't make sense
Refrigerator

So, all entries must be submitted to WuXingHaiku@gmail.com and must be received by midnight March 25th [GMT -7] .  Make them fun, make them creative, but most important, make them NINJA!

Winner will be announced as soon after the contest is over as is possible.  I estimate it may take a week to go through all the entries and we need to review and verify them to be original.

Thanks for looking,
The Gobbo

Monday, February 21, 2011

Freeblades of Faelon


This last weekend was Genghis Con here in Denver and I was in attendance from Thursday through Sunday [as usual].  My friend Marc came to me and told me he had played in a demo just that after noon of a really interesting Fantasy Skirmish game called "Freeblades" [which I had never heard of] from a company calling itself "DGS" [nor had I heard of them].  I went over to the lobby area of the convention hall and found a group of distinguished gentlemen who were all wearing shirts with the DGS logo on it and told them [as I was getting ready for another game starting in 20 minutes] that I did not have time to try the game just then, but could the give me their "pitch"?


One of the gents gladly pulled me aside and showed me a map.


"This," he said, "is Faelon, it is the world setting for all three of the games we are developing."  My first thought was, THREE?  What, one game isn't good enough?


He then went on to explain that DGS was working on a skirmish level miniatures game [Freeblades], a mass battle game [Blademaster] and a roleplaying game [Bright Sword] all set in the same world, which would be completely cross compatible.  If you had a party of characters who end up in a massive battle, just port them over and use the mass combat rules. "There are 14 Factions in playtest in all 3 systems right now."  14?  Holy...  Well, they couldn't all be cool ideas could they?  French style Knights with magic, Roman style troops riding Velociraptor, Corrupted Mongolian style horsemen, Desert Necromancers, Lizardmen Pirates!  Does this list ever end?


The systems are almost identical between sets and use a wide range of dice [some of which I had never seen before!], ranging from d4 to d30 [with d14, d16 and d24's being the ones I didn't know existed!]  It sounded good, so the next evening [after I had already bought a few of the figures, which look awesome by the way] I sat down to try out the game.


The table was a set of caverns in which there were placed 6 tokens that were representing treasures [these could be just gold, or they could be a special item of protection or a magic sword].  The goal was to get the most treasures off the board, before your enemy.  Each side had 3 players and 8 figures on the table.  One leader and a couple minor heroes, along with a few fodder figures [come on...  it was funny!].  In the end, it was a great time and we all had fun.  My team won thanks to a shot from our archer, who had a d10 in his RAR [Ranged Attack Rating], who needed a 10 to hit, rolling a total of 24 [dice spike, or re-roll and add on a max roll for the die type], taking out their Leader with an amazing shot, that in all likely hood should have hit one of our own whom were in base contact with the victim!  


All in all the system is fast and fun and once it is finished in playtest, 4 of the factions will be released in the Skirmish game.


For more info and to find out more about the great systems and sign up to playtest go to their web site at http://www.dgsgames.com/

Thursday, February 10, 2011

3EG

Just yesterday I listened to a podcast called "The Games The Thing" [Great Podcast! but not what I am here to talk about today]. They had a gentleman on by the name of Eloy Lasanta, who is the owner/Lead designer for the company Third Eye Games. I had never heard of them so I did a little research and looked at their products and games.


 Their First offering is a game called "Apocalypse Prevention, INC."  The company describes the game as follows: 
Monsters and demons have existed on Earth since its inception, terrorizing humanity throughout history. But some of them decided to fight back, creating a company of like-minded beings (even other demons) to defend the Earth from supernatural threats. Today, the shadow company has it’s hands in every facet of life all around the globe, using this grasp to police supernatural activity. Demon races that live on Earth (i.e. the aquatic Lochs, shape-shifting Changelings, or even the pyrotechnic Burners) have joined the company as well, ensuring their safety as well as humanity’s.
Each agent arms themselves in a different way. Some become adepts, practitioners of magic who can learn from 18 unique and highly customizable Paths of Magic. Some enhance their body with Cybernetic implants, chipping away a small portion of their humanity for the greater good. Some train heavily in Combat Training, learning to protect themselves without reliance on experimental technology or the very magic they seek to stop. Others meet somewhere in the middle. With almost limitless combinations of powers and abilities, they can dabble in many things and become well-rounded agents.
API has been described by others as what you’d get if Joss Whedon and Mike Mignola wrote Men in Black.  I will not go into the system as I don't know it near as well as I want to and once I have a chance to get a game or 3 under my belt, I will write a more formal review.  


For 3EG's second offering they have given us "Wu Xing: The Ninja Crusade".  A book that their site describes as:




The Emperor has called for blood! All ninja of the Izou Empire face the crushing might of their own nation. Where once there was peace, now there is only destruction and death. The ninja are forced to fight back, wielding the ancient art of chi manipulation alongside their shuriken and katana. Empire soldiers pack their own secret weapons to combat ninja wushu... powerful firearms. 
The ninja of the realm have assembled into their own army, the Lotus Coalition. Together, they hope to take down the Empire and stop the reign of destruction upon the people of the land. That is if they can overcome centuries old feuds and rivalries that could destroy them from within! 

This game has been tauted as a cross between Naruto and Avatar: The Last Airbender, with a little Basilisk thrown in for good measure. This is the game they reviewed on the podcast and it sounded so fun, I had to get a copy.  This game encourages players to work together or die at the hands of the Empire alone.

The new game they mentioned that will be out later this year [???], is a game called "Part-Time Gods" is a rules light version of the DGS [Dynamic Game System].  It looks to be inspired by the novel "American Gods" by Neil Gaiman [of The Sandman and Stardust fame].  Sounds like a blast!  Can not wait to see this one.


Well, that about wraps up what I have researched about Third Eye Games and what they make.  More info once the books arrive and I can read more in depth!


Now, let me know if you pick these up and what you think of the system.  For the month of February only, if you buy the print version of Wu Xing on drivethrurpg.com, you get the PDF for free!  More info at this link:   http://rpg.drivethrustuff.com/index.php?discount=37669

Friday, January 28, 2011

Dungeons and Dragons Threatens Prison Security, Court Rules

If you're an orc or a wizard, you'd better keep your nose clean.
A three-judge panel of the United States Court of Appeals for the Seventh Circuit weighed in Wednesday on a matter of grievous import to the nation's prisons: Dungeons & Dragons. And the Court's ruling was bad news for naughty nerds nationwide, concluding that the innocent-seeming board game was inviting trouble.

The case brought before the Appeals Court argued that D&D inhibited prison security, because "cooperative games can mimic the organization of gangs and lead to the actual development thereof." And therefore Kevin T. Singer, a long-time dungeon-explorer sentenced to life in prison in 2002 for bludgeoning and stabbing his sister’s boyfriend, was denied access to his magical staffs and pieces of gold.

According to the published ruling, Captain Bruce Muraski, who serves as disruptive group coordinator for the Waupun Correctional Institute in Wisconsin, elaborated that "during D&D games, one player is denoted the 'Dungeon Master.' The Dungeon Master is tasked with giving directions to other players, which Muraski testified mimics the organization of a gang."

In other words, the case didn't hang on whether the dice were loaded or the game's books were cooked or seditious. It argued that limiting the use of board games would deter gang activity. The argument had more nuances than a 12-sided die; for all the legal details, check the Geeks Are Sexy blog.

It's a blow to role-players everywhere -- criminal role-players that is. Law-abiding citizens are safe .So heed this warning and rob no more, or you'll find you've slain your last halfling.


Read more: http://www.foxnews.com/scitech/2011/01/26/dungeons-dragons-threatens-prison-security-court-rules/#ixzz1CNRK26yw

Thursday, January 27, 2011

Reaper Miniatures changes name and Ex illis closes...

Reaper Miniatures and Asylum Miniatures, and the Master Model Color line have changed their name to Hobby Q!

http://www.hobby-q.com/

Ex Illis has closed its doors. For now...

Saturday, January 22, 2011

Dust Tactics

I picked up DUST Tactics the other day.  The background is described on the Fantasy Flights Games as:




The year is 1947. The war that started eight years ago when Germany invaded Poland is not over. Rather, the conflict has spread worldwide, and but a handful of countries cling to relative neutrality. Throughout the world, three major superpowers fight to claim exclusive control over a revolutionary source of power: Vk. This rare ore, mined from deep within the earth, has revealed extraordinary properties and ushered in the design of gigantic combat robots capable of challenging the world’s most advanced tanks. The initial discovery of Vk, which seems only to be found in the most inhospitable places on the planet, is shrouded in rumor and propaganda. One thing is certain: each major superpower wants not only to control Vk, but to deny it to their enemies. Elite troops and massive combat robots wage violent battles to claim these energy reservoirs... and this is the story of such a battle.
The contents are described on the back of the box as: 
Dust Tactics is a tactical miniatures board game for 2-4 players. In an alternate 1940s reality, alien technology fuels gigantic machines of war as the forces of the Axis and Allies clash over rare mineral deposits that could inevitably decide the outcome of the war. With over 30 highly detailed miniatures, 9 double-sided terrain boards, 12 custom dice, unit cards, terrain, and plastic scenery, Dust Tactics delivers everything you need to wage battles in the world of Dust.
I have played several games from the Scenario book in the box.  The scenarios are mostly well balanced and fun to play.  The system is fast and it is easy to play several games in one sitting.


 The expandability of the game is great as several unit boxes have been released already and several more have been announced, as well as a couple new campaign packs.  The campaign packs will have new scenarios, map tiles and rules for things like Artillery, Air support and new Heroes.



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