Tuesday, December 21, 2010

Mouse Guard Returns!

And so you do not have to pay $200 for the rule book...  This comes from the Authors Website:

At the NYCC we announced that there will be a Boxed Set of the Mouse Guard RPG to be out later this year. We have currently sold out of the Hardcover (though your local shops and online retailers may still have some in stock) and with plans to reprint, we thought we would offer a deluxe package as well that is full of stuff fans of the game asked for. Also the cover art is the piece I was working on a few weeks back when I was ustreaming the ink-flatting-coloring process and Photoshop crashed on me and I lost everything. (I rescanned and colored the piece the next day)

Among the items to be included in the box will be: a softcover edition of the 320-page Mouse Guard Roleplaying Game, a pad of character sheets, a pad of GM sheets, a folding GM screen with handy reference charts, a map of the territories, 5 mouse pawns (which I carved the master for) to mark locations on the map, and a few more items I'd like to talk about in more detail:

A brand-new 44-page supplement* with new missions and adventures. Luke and I had said from the start that we didn't want to expand the game and make supplements unless we had very good reason to. So in the booklet we cover a few new rules including riding mounts, 'weapons' for conflicts, & three new locations: Flintrust, Grasslake, and Sandmason. The pre-made characters from the main RPG book have been advanced, Celanawe has been added to Kenzie's patrol, and an entire new patrol of characters from the Mouse Guard comics has been made into template characters. With all of that AND three new missions, we feel like this was a supplement worth making.

Dice: In the Mouse Guard RPG, the dice rolls are almost binary: failure( 1-3) and success (4-6) ...with 6 being noted as a 'bonus' success that you can re-roll to gain even more successes. So we designed special dice that are included in this set(x10). The failures are represented by a snake eating it's own tail, the successes are crossed swords, and the '6' is replaced by the Black Axe. The image shown here is a photoshop mockup I made, so the final product may vary slightly from what is pictured.

Cards: Three decks of 12 Action Cards each, 15 Condition Cards, & 21 Weapon Cards. All of the cards are designed to help players streamline play. Instead of having to re-reference the book, or pass it among the players every turn, players can refer to their cards of options with rules noted on each. Playing them also saves writing and erasing over and over on your character sheet and/or scrap paper. The weapons cards (of which I did new artwork for..though the cards shown are not the final design of the card layout, but rather to show the artwork) help players understand the rules for their weapons. Mace was also added with special rules for the boxed set.
*The plan is to release the supplement booklet as a .pdf purchase so that players who already have the original RPG hardcover are not forced to buy the boxed set in order to take advantage of the new rules.

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