Thursday, December 30, 2010

Warmachine - Wrath

This ad  was taken from Game Trade magazine and is the first unveiling of the upcoming Warmachine - Wrath product with a release date of June 2011.  The image is showing a Khadoran Gun Carriage.  Expect much more on this one in the days ahead.

Wednesday, December 29, 2010

Games Workshop sues Chapter House Studios

Games Workshop, maker of the ever popular Warhammer 40,000 miniatures game has filed a lawsuit for Intellectual Property violations.

Here is a link to the actual PDF of the filing...

Tuesday, December 28, 2010

SDE Demo board WIP...

Hey all, I am just wanting to show you a couple of WIP shots for my new Super Dungeon Explore Demo board:

I started with Foam core as the base and made the squares 1.5" on a side.

Then as you can see I have started the process of adding in walls with the Blue foam.  I will keep you up on how it looks as I hit different stages....

Here is a shot with some figures so you can see the size...

Super Dungeon Explore Figures - Part II

Well folks, time to show off the Good guys...

So the Good guys usually get less figures on the map, but they have considerably more power than the Kobolds.  While the Kobolds can re-spawn and have numbers on their side, the Good guys have Quality.




Monday, December 27, 2010

RPG Madness!

Well, I am delving into the scary position known as the Game Operations Director again [G.O.D.] and am going to be running a [hopefully] long term campaign again.  The game I have chosen is one I have run before as a play tester.  It is called Sundered Skies and is for the Savage Worlds System.

Sundered Skies is a dark fantasy set thousands of years after a cataclysm destroyed a world. Countless islands orbit one another in a fathomless void which glows with a constant madness inducing light.
Players will be scavengers, and adventurers travelling on skyships seeking their fortune. However, things are valued on their usefulness in resource poor Sundered Skies. A well made wooden chest is much more valuable than the gold it may hold. Forces of malevolence and madness conspire to destroy the skies. A small band of heroes find themselves standing directly between this terrible threat, and the destruction of all they know.

The world is not your typical Fantasy game and the direction the campaign takes depends a lot on the characters and their actions.  The wonderfully written game was done by Game writing veteran Dave Blewer whom I got to chat with and work closely with during the play test.  

Friday, December 24, 2010

Super Dungeon Explore Fugures

I am working on my Promo SDE figures and getting ready to play a few games of the demo rules which are available on Sodapop Miniatures main web site.  Here is a direct link:

The rules are fast and seem to play well.  You can even try them now by using other figures [you may already have] to try it out.

Here is a shot of my Kobolds with their fancy new bases:
Evil little buggers!
Evil little blighters!

Here are the solo shots of the different Kobolds:




Ironscale shield

Dragon Priest


Tuesday, December 21, 2010

Mouse Guard Returns!

And so you do not have to pay $200 for the rule book...  This comes from the Authors Website:

At the NYCC we announced that there will be a Boxed Set of the Mouse Guard RPG to be out later this year. We have currently sold out of the Hardcover (though your local shops and online retailers may still have some in stock) and with plans to reprint, we thought we would offer a deluxe package as well that is full of stuff fans of the game asked for. Also the cover art is the piece I was working on a few weeks back when I was ustreaming the ink-flatting-coloring process and Photoshop crashed on me and I lost everything. (I rescanned and colored the piece the next day)

Among the items to be included in the box will be: a softcover edition of the 320-page Mouse Guard Roleplaying Game, a pad of character sheets, a pad of GM sheets, a folding GM screen with handy reference charts, a map of the territories, 5 mouse pawns (which I carved the master for) to mark locations on the map, and a few more items I'd like to talk about in more detail:

A brand-new 44-page supplement* with new missions and adventures. Luke and I had said from the start that we didn't want to expand the game and make supplements unless we had very good reason to. So in the booklet we cover a few new rules including riding mounts, 'weapons' for conflicts, & three new locations: Flintrust, Grasslake, and Sandmason. The pre-made characters from the main RPG book have been advanced, Celanawe has been added to Kenzie's patrol, and an entire new patrol of characters from the Mouse Guard comics has been made into template characters. With all of that AND three new missions, we feel like this was a supplement worth making.

Dice: In the Mouse Guard RPG, the dice rolls are almost binary: failure( 1-3) and success (4-6) ...with 6 being noted as a 'bonus' success that you can re-roll to gain even more successes. So we designed special dice that are included in this set(x10). The failures are represented by a snake eating it's own tail, the successes are crossed swords, and the '6' is replaced by the Black Axe. The image shown here is a photoshop mockup I made, so the final product may vary slightly from what is pictured.

Cards: Three decks of 12 Action Cards each, 15 Condition Cards, & 21 Weapon Cards. All of the cards are designed to help players streamline play. Instead of having to re-reference the book, or pass it among the players every turn, players can refer to their cards of options with rules noted on each. Playing them also saves writing and erasing over and over on your character sheet and/or scrap paper. The weapons cards (of which I did new artwork for..though the cards shown are not the final design of the card layout, but rather to show the artwork) help players understand the rules for their weapons. Mace was also added with special rules for the boxed set.
*The plan is to release the supplement booklet as a .pdf purchase so that players who already have the original RPG hardcover are not forced to buy the boxed set in order to take advantage of the new rules.

Wednesday, December 15, 2010

SDE Demo Rules!!!

Ladies and Gentlemen, I am honored to be able to post this up after much anticipation and excitement about this game.  Here are a few more teasers for you to look at first:

Demo table from Gencon for Super Dungeon Explore
A fantastic table that was used to show people the game this last Summer at Gencon!  I wish I could have made it, but no such luck this year.

The Heroes
It the first set of the games miniatures there will be 5 Heroes and 5 types of Kobolds.  One player plays each side and the Kobold player has more that the Heroes in most scenarios.  Kobolds are crunchy and kind of frail, but have respawn points on the board and can keep coming back, the points can be destroyed by the heroes.  Here is the Demo rules in a PDF format straight from the Folks at Sodapop Miniatures.  Note these are the basics of the game and one scenario so you can give the game a good once over.

The Gobbo

Wednesday, December 8, 2010

Super Dungeon Explore Updates!

John Cadice [Creative Director - Owner] of Soda Pop Miniatures writes and says:

We have kicked off something we call the 12 days of Super Dungeon Explore - we are revealing new characters every day and culminating with the reveal of our Demo game.
Miniatures will be available this month in our real scale - and in enough variety to play the entire demo experience... and remember, this is just a taste.

Super Dungeon Explore details:
Launching in 2011 - Soda Pop Miniatures is launching our hybrid miniatures board game.  A fully expandable dungeon romping experience where players duel as either a band of brave heroes, or as the master of a sprawling dungeon and all of its minions.  Our  miniatures are unique in the hobby industry, as we break the mold and create the first authentic Chibi/Super Deformed fantasy miniatures range.  Putting thousands of hours in front of our game consoles back onto the table top to enjoy!

Experience the demo rules December 12th, download it from - miniatures sold individually and in battle packs.  So get out your tools, scrap together yourself a dungeon board, and get ready for fun! 

Tuesday, December 7, 2010

Deathwatch Begins....

I have started my 1st Space Marine chapter ad I have decided to use a bit of the fluff from the Deathwatch RPG book by Fantasy Flight Games.  A Deathwatch kill team belongs to a Watch fortress and is under the command and direction of a Watch Captain.  This Watch Captain assigns missions for the Kill Team.  Normally they work alone in small squads using any equipment from Scout Armor and Bike, on up to Tactical Dreadnought Armor [Terminator Armor].  Once in a great while there comes a threat so horrible, so Evil, that the Watch Captain may call in all his Kill Teams and take the field with them as a fighting force.

This is where my Army comes in.  I have decided to use the Space Marine Codex to do my Deathwatch as there is not yet a codex that allows for Sternguard to be troops.  If one ever does that, I will be switching to that codex.  So, I have implemented the next best thing...

Pedro Cantor!  He makes the Sternguard count as scoring, but not troops.  With this in mind, here is the list I have come up with:

[post the list tomorrow]

Friday, December 3, 2010

News! Final [hopefully] notice on the UM move.

Here we go!  

We can now confirm that shipping of the Ultramarines DVD Collector’s Set will start next week. Orders will be prioritised according to the date that they were received. All orders placed should be shipped by the end of that week.

You will receive a confirmation email once your order has been dispatched and you can expect delivery within 2 – 4 days of that ship date.

Once again, please accept our sincere apologies for this delay. We do hope that you will soon be able to enjoy your Ultramarines movie.

Codex Pictures

Thursday, December 2, 2010

Ultramarines update III

So we have another update from Codex Pictures on the Ultramarines Movie:

We regret to tell you that we are not yet in a position to confirm a dispatch date for Ultramarines, although we still anticipate shipping to commence next week. Both the Codex team and our suppliers are continuing to work flat out to make this happen.

Some of you waiting for your order have asked us what the problem is. We would like to reassure you the issue is not with the movie itself, but with one of the other components of the collector’s set.

Once more, please accept our sincere apologies for the delay. We will posting further updates on and emailing all existing customers as soon as we have more news.

Codex Pictures