Monday, November 22, 2010

Looking into Infinity...

Infinity is a game with 28mm high metal miniatures that simulates combat and special operations in a science fiction environment with Manga aesthetics. Infinity miniatures are characterized by the high quality and detail of their modeling, the dynamism of their postures and their futuristic aesthetic.
Pan Oceania T.A.G.

That is the blurb about the game from the Infinity Website.  It is an apt description without any real information about the game.  So how do you find out if you like the game and not just the Cool as all get out figures?  I mean lets face it, the miniatures are darn cool!  

Fortunately, the rules are free to download from the Infinity Website along with all the army lists and Weapon Stats.  There is not a lot in the way of fluff.  Oh who am I kidding, there is NO fluff in the PDFs.  You can get some information about the different forces from the main site, but it is not a huge amount.  For that you really do want the rulebook and the Human Sphere expansion.  Both are amazingly gorgeous books with fantastic art and some great photos of the miniatures in all their painted glory.

Let us discuss the rules.  First, this is one of the only systems I know [for miniatures] that uses a d20 for its core mechanic.  Every troop choice has what the game calls an ISC [International Standard Code]  This is how you figure out what kind of troop it is, how much it costs and what skills and stats it has.  Below is an example of an ISC:


The stats listed in the ISC determine how easy the figure can accomplish certain goals.  Take a Shooting action for example.  If I am shooting a Combi-rifle and there are no other modifies, this characters has a BS [Ballistic Skill] of 11.  So I would roll a d20 and need to roll an 11 or less on the dice.  Now here comes a twist, you want to roll low, but not TOO low.  If you roll exactly the number needed for your attempt [after modifiers], it is a Critical.  I will explain more about this further down the screen.

Yu Jing Remotes
Every Turn you get a number of Orders, that you can issue to any of your figures.  You could even give the same guy all the orders you have.  The system uses an IGYG [I Go, You Go] interface for its turn order, with one slight difference.  Whenever you activate a model within the Line of Fire of an enemy model, that model recives an ARO [Automatic Response Order].  This means, if you run past an gap in terrain and I can see that gap, my model can shoot at you as you run by or if you take a shot at one figure, it can preform a Dodge to make it harder for you to hit.  I can even move with these AROs.  


Haqqislam Hassassin Friday
The system is a little more complicated that this, but it really is not that hard to learn and the games play very fast.  The average point total for a Tournament level game is 250 point.  I advise checking out the rules and army list and seeing if you like the game.  The "Try Before You Buy" set up of this game is great.  I know not everyone likes every game, so take into consideration if you like the style first and then if the game appeals to you, give it a go with a bunch of proxies first.  If nothing else, these are some great alternative models for other sci-fi games.

1 comment:

  1. I've admired the miniatures for a long time but did not know anything about the game. The rules for controlling your forces with orders sound interesting, thanks for the info!

    ReplyDelete