Monday, May 17, 2010

Orks Killed by Tau Drone… News at 11!

So this last Sautrday while others were getting their hardcore tournament gaming on, I decided to avoid that and play in a Small 12 person Kill Teams Tournament.  For those who done know, Kill Teams is from the Battle Missions book and has some fun changes to list building and play.  200 points, no HQ or Heavy, 0-2 Troops and 0-1 Elite or Fast.  4’ x 4’ tables and after you lose half your figures, you have to make LD tests [at a cumulative –1 after the first] until you fail, at which point you lose.

What I took:

Now I normally play Imperial Guard and thought long and hard on this, but I had a Tau Mega-force I traded for and thought about what I could take from that.  Long story Short.  I took a Piranha with Flechette Dischargers and 3 Stealth suits [one with a Fusion Blaster] and one Gun Drone on a controller each.

Round 1 – Orks [30 of them]

So My first match up was against a band of 30 Ork boyz with a couple of Rokkets.  the game was my longest of the day and after many rounds of shooting [with mixed success on both sides and one of my Gun Drones making 12 Armor Saves!] the Orks popped thier WAAAAAGH! and engaged me in Melee combat.  In the next 2 turns my Drones [with no help from the stealth suits] killed off 7 Ork boyz.  Then I failed my first LD test [the ork player made all his] and the game ended with the rest of the tournament players and the store owner cheering and laughing.  It was a great game and a good start [even with the loss] for the tournament.

Round 2 – Blood Angel [yeah, just the one]

My next match was against a player who brought a Librarian Dreadnaught.  Just the one dread with Magna Grapple and psycic powers.  So I infiltrated my Piranha and shot him in the back armor with a Str 5 Burst Cannon and Penetrated with a wreck.  Game!  Less than 5 minutes including set up.  This was exactly how his first game went with the CSM Raptor dropping a Plasma gun in his rear and popping him in 7.5 minutes.  Not a great game, but a win.

Round 3 – Imperial Guard [Veterans]

My last game was an IG Vet squad with a Chimera and a Lascannon Hvy. Weapon Team.  This was the most difficult of the games as I lost 4 of my 9 figures and just managed to make him roll LD after dropping him to half on Turn 5 and he rolled an 11.  It was a tight game and a lot of fun.

So, I took “Adept of Mars” [Best Painted] and 3rd place over all.  I had a great time and have found I like the Tau.  I may keep building them.  ;)



Thursday, May 13, 2010

My Silver Medal

Our local Conventions [Genghis Con and Tacticon] have a group that runs the miniature painting competitions and award based on what level of technique and skill you show, not just 1st, 2nd and 3rd.  If you show promise, you get a sheet with notes about what you need to work on and suggestions about techniques to work on.  If you are of a high enough level of skill you get a Bronze, Silver or Gold Medal.  So, I worked really hard and did my best and got a Silver with this figure:


I am very proud.

Wednesday, May 12, 2010


Characters… what their made of…

Characters are created by first choosing one of the 4 races that are allowed in the Core set [there will be others available to play with other supplements].  You choices are:

  • Reiklander [Human]
  • Grey Mountain Dwarf
  • High Elf
  • Wood Elf

There is in this game a distinct lack of halflings.  We are assured that this will change in the future. 

Your Race determines which starting career classes are available to you.  Humans are very versatile and have more careers to choose from as well as a few other minor advantages.  Dwarves are stout and hardy and make great warriors.  High Elf and Wood Elf are not too different, but they have access to slightly different classes.

Career classes can be done at random or by choice.  My preferred class method is to deal out 3 careers to each player, they then look to make sure their race can be the careers and any that they can not are replaced at random until they have 3 to choose from.  Once they have chosen their career, they then get a pool of points to buy Attributes [these all start at 2 or 3 depending on the race], Wealth, Skills, Actions, and Tactics.  All Races get 20 points except Humans who get 25, but they get no stat increases like the other races.

Once you are finished spending your points, your character will have a Character sheet, a Career card and the Career Special ability card, plus a number of Talent and Action cards.

Talent Cards fall into 3 categories and are special bonuses like getting adding 2 Misfortune dice to an opponent who is trying to Intimidate you.  These are added to the career sheet in slots for the specific types.  So if your career allows you to have one Tactic and one Reputation card, then you may slot one of each type.

Action cards are your special combat maneuvers that you can use during encounters.  Every character has access to the Basic action cards [Dodge, Melee Strike, Ranged Shot, Block, Assess the Situation, Parry, etc…] and then can buy additional at creation as well as with Advancements [XP].  Action cards have 2 sides a green side and a red side.  These correspond to the stance your character is currently in.  So if you are in an aggressive stance, you use the red side of the card and the green if you are in a conservative stance.  Each side of the card may have some differences, as some actions may favor an aggressive stance or conservative.

Next Post about WFRP will be an overview of the characters in my game and what has happened in the game so far.

Thursday, May 6, 2010

Warhammer Fantasy Roleplay 3E

Last night we started the A Gathering Storm campaign for the new 3rd Edition of the Warhammer Fantasy Roleplay.  The group consists of me [as the GM] and 5 friends from the FLGS.  First I will give an overview of the system and then over the next few days I will post about the characters, the campaign and where they seem to be heading.

The Stats and Dice

The new WFRP takes the system in a new direction.  Fantasy Flight Games has taken their expertise in amazing looking board games and applied it into an innovative new way.  When they first started showing sneak peaks of the components on their website, I was concerned that they had removed the role play and only left a roll play game.  After all, Decent is a wonderful game that they released and it is great for that ‘dungeon crawl’ fix with out the role play.  Boy was I wrong.

There are only 6 characteristics in the game now.  These are Strength, Toughness, Agility, Intelligence, Willpower and Fellowship.  These have a rating from 1-10 with 2 being human average.

The system removes polyhedral dice [sorry d20 fans!] and adds in a set of specialized dice that do not have numbers on them, but symbols.  These symbols are Hammers [successes], a hammer with a + next to it [righteous success], crossed swords [challenge], Imperial eagles [Boons], skulls [Banes], an hourglass [delay], a blood drop [exertion],  Chaos Stars, Sigmar’s Comet and blank sides. 

The dice have different colors and numbers of sides:

Blue [d8] – Characteristic dice.  You roll a number of these equal to your stat for the attempted action

Purple [d8] – Challenge dice.  You roll these based on the difficulty the GM sets for the attempted task.

Yellow [d6] – Expertise dice.  You get to add these to skill tests that you have trained in.

White [d6] – Fortune dice.  These are added to rolls by spending fortune points, Skill Specializations, the GM being nice and some Action and Talent cards.

Black [d6] – Misfortune dice.  These are added to rolls by the GM, some penalties such as Fatigue and some more difficult to accomplish actions cards.

Red [d10] and Green [d10] – Stance dice.  These are swapped out with some of your characteristic dice if you have moved into a Reckless or Conservative stance.

Example: Lanis the human Scholar is trying to decipher a set of Classical text that tells him how to disarm the trap his party is trying to get past.  Lanis has the Advanced Skill Education and is trained in it.  He also took the specialization of Linguistics.  Lanis has an Intelligence of 3 and the script is in bad light, faded and a battle is raging near by so time is of the essence.  Lanis gets 3 blue dice, but is 2 shifts into Conservative stance, so 2 blue dice are replaced by Green dice.  He has training in the skill so that gives him a yellow die, and an appropriate Specialization so he adds a white die.  The GM adds 3 purple dice to the dice to represent all the distractions and lighting.  Lanis does not like the looks of the total pool, so he spends a fortune point and as a second white die.  His total pool of dice is 1 Blue, 2 Green, 2 White, 1 Yellow, and 3 purple.

More about the system tomorrow… 


The Gobbo

Saturday, May 1, 2010

Recent Painting and Plans for the Month…

Hey all.  Been a bit of a slow blog run.  Sorry about that!  Real life gets in the way some days.


So, what have I painted recently…  that is a valid question and one that has more Work In Progress pics than anything else.  So, here are a few thing I completed in the last year [or so] and a few WIP Pictures as well:

A friend asked me to do a couple Eldar for him:

Warlock_Final Autarc_final


Then I did some work for me:

Totanum Totanum1


And finally a WIP:


More to come as I get them done…


The Gobbo