Tuesday, April 13, 2010

Ex Illis

So, tonight we are going to be playing Ex Illis.  If you don't know what Ex Illis is, please take a look at thier website.

How does it work?

You play the game on a large battlefield divided into 'zones'. The units move on the battlefield from zone to zone. On a unit's turn, you choose between the various actions available to your unit in the gaming software, such as attacking, charging or casting a spell. The software then shows the miniatures fighting, blocking and evading hits, so you can see what happened during the turn.

The physical battlefield gives the players all the game's macro information, while the software shows only one zone at a time, but in more detail (hit points left, status effects, etc). This means you'll do all of your tactical thinking by looking at the battlefield, and you'll feel like you're right in the thick of the action as your troops exchange blows with the enemy.

That is per thier website.  It is a great game.  I got to play it at the GAMA Trade Show and really fell in love with it.  It is a fantastic game and I was VERY supprised by how quick it was to learn and how tactical the game really is.  The grid makes movement easy [and uncheatable] and the computer prevents mistakes on dice rolls and calculations.  It takes about 10 minutes to really learn how to play and has some great features added into the software.
 
You do have to buy thier figures to play.  Each figure set comes with a code oyu must enter on thier website and it then adds that item to your collection on thier site.  You then build a "Muster" from your collection and save it under your login.  When you get together with your opponent, you both log into the device [iPhone/PC/MAC/laptop] and choose which of your musters to use.  Then you set up the board and do your deployment on the device [while placing the unit on the coordinated area on the grid] and hit go.  It then tells you which unit has the current initiative and lets you review your options.  Once you know what you want to do, you click on the ability and it shows you what happens.
 
The miniatures look great and are fun to paint, the graphics are wonderful and the game plays very smooth.  I do hate to bring this up, but cheaters will not like this game at all.  The system prevents you from cheesing and cheating, so games are a matter of skill and luck, not deception and lies.
 
I will post a little more about how well the game is recived after the demos tonight and let you all know what the general reaction is.
 
The Gobbo

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