Thursday, December 30, 2010
Wednesday, December 29, 2010
Here is a link to the actual PDF of the filing...
Tuesday, December 28, 2010
I started with Foam core as the base and made the squares 1.5" on a side.
Here is a shot with some figures so you can see the size...
Friday, December 24, 2010
The rules are fast and seem to play well. You can even try them now by using other figures [you may already have] to try it out.
Here is a shot of my Kobolds with their fancy new bases:
|Evil little blighters!|
Tuesday, December 21, 2010
At the NYCC we announced that there will be a Boxed Set of the Mouse Guard RPG to be out later this year. We have currently sold out of the Hardcover (though your local shops and online retailers may still have some in stock) and with plans to reprint, we thought we would offer a deluxe package as well that is full of stuff fans of the game asked for. Also the cover art is the piece I was working on a few weeks back when I was ustreaming the ink-flatting-coloring process and Photoshop crashed on me and I lost everything. (I rescanned and colored the piece the next day)
Among the items to be included in the box will be: a softcover edition of the 320-page Mouse Guard Roleplaying Game, a pad of character sheets, a pad of GM sheets, a folding GM screen with handy reference charts, a map of the territories, 5 mouse pawns (which I carved the master for) to mark locations on the map, and a few more items I'd like to talk about in more detail:
A brand-new 44-page supplement* with new missions and adventures. Luke and I had said from the start that we didn't want to expand the game and make supplements unless we had very good reason to. So in the booklet we cover a few new rules including riding mounts, 'weapons' for conflicts, & three new locations: Flintrust, Grasslake, and Sandmason. The pre-made characters from the main RPG book have been advanced, Celanawe has been added to Kenzie's patrol, and an entire new patrol of characters from the Mouse Guard comics has been made into template characters. With all of that AND three new missions, we feel like this was a supplement worth making.
Dice: In the Mouse Guard RPG, the dice rolls are almost binary: failure( 1-3) and success (4-6) ...with 6 being noted as a 'bonus' success that you can re-roll to gain even more successes. So we designed special dice that are included in this set(x10). The failures are represented by a snake eating it's own tail, the successes are crossed swords, and the '6' is replaced by the Black Axe. The image shown here is a photoshop mockup I made, so the final product may vary slightly from what is pictured.
Cards: Three decks of 12 Action Cards each, 15 Condition Cards, & 21 Weapon Cards. All of the cards are designed to help players streamline play. Instead of having to re-reference the book, or pass it among the players every turn, players can refer to their cards of options with rules noted on each. Playing them also saves writing and erasing over and over on your character sheet and/or scrap paper. The weapons cards (of which I did new artwork for..though the cards shown are not the final design of the card layout, but rather to show the artwork) help players understand the rules for their weapons. Mace was also added with special rules for the boxed set.
*The plan is to release the supplement booklet as a .pdf purchase so that players who already have the original RPG hardcover are not forced to buy the boxed set in order to take advantage of the new rules.
Wednesday, December 15, 2010
|Demo table from Gencon for Super Dungeon Explore|
Tuesday, December 7, 2010
This is where my Army comes in. I have decided to use the Space Marine Codex to do my Deathwatch as there is not yet a codex that allows for Sternguard to be troops. If one ever does that, I will be switching to that codex. So, I have implemented the next best thing...
Pedro Cantor! He makes the Sternguard count as scoring, but not troops. With this in mind, here is the list I have come up with:
[post the list tomorrow]
Friday, December 3, 2010
We can now confirm that shipping of the Ultramarines DVD Collector’s Set will start next week. Orders will be prioritised according to the date that they were received. All orders placed should be shipped by the end of that week.
You will receive a confirmation email once your order has been dispatched and you can expect delivery within 2 – 4 days of that ship date.
Once again, please accept our sincere apologies for this delay. We do hope that you will soon be able to enjoy your Ultramarines movie.
Thursday, December 2, 2010
We regret to tell you that we are not yet in a position to confirm a dispatch date for Ultramarines, although we still anticipate shipping to commence next week. Both the Codex team and our suppliers are continuing to work flat out to make this happen.
Some of you waiting for your order have asked us what the problem is. We would like to reassure you the issue is not with the movie itself, but with one of the other components of the collector’s set.
Once more, please accept our sincere apologies for the delay. We will posting further updates on www.ultramarinesthemovie.com and emailing all existing customers as soon as we have more news.
Tuesday, November 30, 2010
Further to our announcement yesterday, due to a production issue outside our control, we were not able to start shipping existing orders of the complete Ultramarines DVD collector’s set on November 29th 2010 as planned.We have teams in the UK, US and Europe working around the clock to resolve the issue and, at this time, we are hoping that shipping will start next week.Once again, we'd like to offer our sincere apologies to those of you currently awaiting delivery of your Ultramarines DVD.
Monday, November 29, 2010
Unfortunately, due to a production issue outside of our control, we are not able to start shipping your order for the ULTRAMARINES DVD Collector's Set today, November 29th as planned. We are working around the clock with our third party suppliers to resolve the issue as soon as possible and hope to be able to give you details of a new ship date tomorrow.
We at Codex Pictures know you will be very disappointed not to receive your DVD as soon as anticipated and are equally distressed ourselves that this has happened.
Please accept our sincere apologies and rest assured we are doing everything we can to resolve the issue and get your order to you quickly.
REALLY? Wow, that is the suck! I understand delay issues, I really do, but come on! How many people have just had their heart stomped out!
I will post again tomorrow once we have a new ship date.
Monday, November 22, 2010
Infinity is a game with 28mm high metal miniatures that simulates combat and special operations in a science fiction environment with Manga aesthetics. Infinity miniatures are characterized by the high quality and detail of their modeling, the dynamism of their postures and their futuristic aesthetic.
|Pan Oceania T.A.G.|
|Yu Jing Remotes|
|Haqqislam Hassassin Friday|
Monday, November 15, 2010
Friday, November 12, 2010
Secondly, GW has taken a HUGE poop on Blood Angels and Grey Knights...
|The Imperial Transport Guppy IV?|
Of everything GW has failed at, this is the thing they have failed at the worst.
Anyway, on to more positive news. My game group has decided to start playing the Infinity Miniature Game from Corvus Belli. It is a 28mm skirmish level game and has a great system that helps make it a scenario driven game. You can get the full 2nd Edition Rules and the associated army lists off their website: http://www.infinitythegame.com/
I will be starting a blog about my army and their painting and gaming progress once they arrive.
That is all for this update and keep an eye out for an announcement about a new podcast starting soon...
Monday, November 1, 2010
Here is a quote from the guys:
"This is the final release of Dice Like Thunder.
A sudden issue has crept up and forced us to no longer produce DLT. This was completely unplanned, unexpected and unavoidable. There is no in-fighting between current cast members and we are all still very good friends. We realized it was time to start a new podcast that incorporates the lessons learned by the hosts while working on DLT.
In early November, we will be starting a new podcast called The Eternal Warriors. As you can imagine, it will be a podcast about Warhammer 40K, Warmachine and all things awesome! The current cast of Dice Like Thunder will return and what would have been Ep 106 of DLT will instead be Ep 1 of The Eternal Warriors. Old episodes and materials of Dice Like Thunder will be available for a short period of time. When they get removed, it will be permanent!
We can not adequately express what the fans of DLT mean to us. Over the course of 2 years, you are what has driven us to continue making DLT episodes, home brew material and explore hobby communities outside of our own. For 105 episodes, you have been incredible and we want to thank you one last time while under the DLT name."
God speed boys! We will see you at your new digs...
May your next 106 episodes be a success!
Monday, October 11, 2010
Friday, October 8, 2010
Tuesday, October 5, 2010
I just got an email from John Cadice the Creative Director/Owner or Sodapop Miniatures and he said:
“We expect Sebastian: Sword Paladin, our next relic knight, to be available soon!
See attached image. He will be our first Resin/Metal model kit.. .and I got to say, the resin is really nice in capturing the relief work on the model.”
Wednesday, September 29, 2010
Today I am going to give an overview of what I have been doing in the miniatures and gaming world. I have recently joined a "Dresdin Files RPG" game, using the system, but not the setting. It is an interesting game as the GM has set it up as a contemporary Fantasy game set in modern day San Francisco. My character is a Martial Artist from Chinatown who has a slight "supernatural" bent to him. It has been a lot of fun making the city and the character, now I can not wait to play this character.
I am in the process of assembling and painting a Bretonnian Force for Warhammer Fantasy 8th Edition. I love the Bretonnian's as they are a painters dream [not 200 figures in the same paint scheme!].
I have recently become a Fizzhead for Sodapop miniatures and am excited to play the upcoming "Super Dungeon Explore". I love the "chibby" look of the figures and can't wait to see how it plays.
Well, that is all I have time for today. If I slack here too long, work will realize this site may need to be blocked and I will lose the ability to update! We can't have that now, can we?
Thursday, August 12, 2010
Soda Pop Miniatures, you may have heard about them or my not have. If not, I am here to give you a little info.
Soda Pop is known for its über hot anime chicks figures. They are some really amazing sculpts that capture the anime feel and each one comes with a “sidekick” character, usually a small furry animal or a giant robot.
Two big announcements were made at Gencon this year from Soda Pop. The first is that they are putting out a rules set to be used with thier current line called “Relic Knights: Darkspace Calamity", set for release in 2011, this will be a skirmish level game and a great reason for collecting and playing with their crazy line of soda pop miniatures.
John Cadice, Creative Director and Owner of Soda Pop said, “We want to bring anime mayhem to your tabletop, devastating combos, characters that leap through fireballs unscathed, duels that move around the tabletop like a pinball machine, spry and nimble anime vixens, giant robots, pirates, ninjas, aliens, and madness... pure madness. Set in our unique and expanding universe, Relic Knights has been proving to be a remarkable and refreshing system in development. More to come!”
The second announcement is the new game and miniatures line, “Super Dungeon Explore”. This range of fantasy themed miniatures are the start of a large collection of Chibi/Super Deformed characters for RPG and tabletop games. They are devilishly cute and they completely sold out of the things before the convention was out, with people clamoring for more!
Check out some of the great coverage (and highly unfortunate lighting in my interview) about Soda Pop’s products, the demo they ran, and what is in Store from the Beasts of War guys! http://www.beastsofwar.com/gencon2010/soda-pop-miniatures-meets-bow-pop/
Sunday, August 1, 2010
Thursday, July 29, 2010
It has brought out some interesting questions so far and some really interesting teams I have seen in battle.
"If my army is only one figure, do I get to have 3 Universal Special Rules on that one figure?"
"Can I take allied Witchhunters with my IG?"
Really? How do you plan to do that with 200 points?
"Can I take 207 points? I can't fit what I want in 200 and don't want to waste the 4 I would have left over."
What? No you can not have an extra 7 points! The whole point is to see what you can do for 200 points or less!"
So, I am not going to get upset by any of this. It is the joys of a TO to have people ask questions they know the answer too, but still want to ask to see if they can break it.
On to armies:
5 Terminators with Storm shield/Thunder hammer combo! o.O
30 Ork Boyz with 2 Rokket Lanchas and 2 Big Shootas! O.o
1 Furrioso Dreadnaught with Magna grapple and all kinds of psycic powers... >.<
16 Kroot, 1 Shaper, and 2 Kroot Ox!
More to come...
Friday, July 16, 2010
Is the game worth playing?
Yes, the game is a fantastic divergence from what it was, not in a bad way, but in a Faster, more fun way. The system has added in a few elements from other game systems [like 40K and War of the Rings] that make the game faster and easier to learn. This will mean a lot of old schoolers may leave, but some of use REALLY old schoolers may come back [like me!].
It looks like the game has moved in a direction that is attempting to move all the different armies from the "tier" classification to a more balanced set of armies. [Yay! GW finally got something balanced!]
I am not saying the new changes will be possessive for everyone. Lord knows, I think Tomb Kings may have been gimped a little, but I don't play them, so.... *shrugs*
Monday, June 28, 2010
So I had the chance to play the new 8th edition rules this last weekend. I must say I am very impressed. The game plays much faster and is much deadlier than I remember from back in 6th edition when I last played. A few of the changes I noticed:
- Chargers now charge their Movement stat, plus the sum of 2d6.
- Just because you charged, does not mean you get to go first. [unless your dirty high elves!]
- You are allowed to pre-measure everything! at any time!
- Terrain can be dangerous!
- It is not hard to get a unit swinging 30-50 attacks in one melee round.
- Units that have more ranks than their opponents roll unmodified Leadership tests if they lose combat.
- Scenarios are much more important than in the last edition.
- Magic is very nasty. I had a spell go off with Irresistible Force and killed half his unit, and almost all of mine!
- Infantry is really important in the rules now.
- Percentage based army building returns [I prefer this...]
Overall I am very impressed with what I have gotten to see of the rules and do plan to get back into the game. Don’t shun it until you have had a chance to try it.
Monday, June 14, 2010
Wait, back that train up! You WHAT?
I um... I reactivated my City of Heroes account...?
Oh MY God! What were you thinking? You have not played an MMO [other than beta] in almost 2 years! Why? WHY?????
Well, there is a new expansion coming out and they have added a place where you can play in player created content and still get XP and stuff... and the fact you will be able to move from a villain to a hero or have a hero fall to the dark side is kind of cool....
Ok, so I have done it. My primary hero on Infinity is "H is for Hero" and my main villain is "Mortus Rouge". I do really love super heroes and since I gave up comic collecting when my whole collection was stolen, I need an outlet for it.
What is City of Heroes? It is a Massive Multi-player Online game. You make up a hero or villain and play in a world with thousands of others. You get to create your costume and even get to pick your power sets and fight crime or spread fear and terror.
It is a great game and you should [if you like superheroes or online gaming] check it out and maybe I will see you online.
Sunday, June 6, 2010
So my friend Elija was back in town for a week to visit and we grabbed our friend John for a quick game of 40k. We did a few rounds of Kill Teams to get into the swing of the games and so Eli could get a feel for his ne Eldar kill team and see if it is an army he wishes to pursue. The Eldar did well for him against my Tau, partially because I managed to take out 3 Drones and 2 Stealth suits in Dangerous Terrain Rolls.
So after a few other games we decided to play a 2k game with Eli on one side with Demons and John and I with a thousand points each of Tau and Space Wolves. John’s army was 3 units in Drop pods and Mine was a mash of all the stuff I had built for my Tau by that point.
We rolled for scenario and ended up with “Seize Ground” with a “Dawn of War” deployment. We ended up with 3 Objectives on the table. Two were on the Demon side of the table and one was on our side. So, since Demons and Drop pods don’t come in until their first turns and Eli got to decide we would go first, so my Tau started on the board in control of one objective. Then John dropped his 1st two pods near the 2 objectives on Eli’s side of the board.
We got a little lucky in the demon first turn, as one of his Flamers unit was lost to the warp and his Prince delayed coming on. So, he was a little under strength at the start. So everything else in his force kind of scattered about, but not terribly. On our first turn, one of my Fire Warrior units succumbed to the Changeling’s Glamour and shot at my Shas’el in crisis suit, but to no avail. MY crisis suit and a unit of Stealth suits lit the changing's group up and caused them death and pain. The game was tough from that point on and we managed to keep the game to a draw. After my Uber-Drones [see my last update] managed to hold a unit of Deamonettes in melee for 3 turns! and we managed to contest all 3 objectives. It was a brutal battle and my 1st against Demons. NASTY!
Monday, May 17, 2010
So this last Sautrday while others were getting their hardcore tournament gaming on, I decided to avoid that and play in a Small 12 person Kill Teams Tournament. For those who done know, Kill Teams is from the Battle Missions book and has some fun changes to list building and play. 200 points, no HQ or Heavy, 0-2 Troops and 0-1 Elite or Fast. 4’ x 4’ tables and after you lose half your figures, you have to make LD tests [at a cumulative –1 after the first] until you fail, at which point you lose.
What I took:
Now I normally play Imperial Guard and thought long and hard on this, but I had a Tau Mega-force I traded for and thought about what I could take from that. Long story Short. I took a Piranha with Flechette Dischargers and 3 Stealth suits [one with a Fusion Blaster] and one Gun Drone on a controller each.
Round 1 – Orks [30 of them]
So My first match up was against a band of 30 Ork boyz with a couple of Rokkets. the game was my longest of the day and after many rounds of shooting [with mixed success on both sides and one of my Gun Drones making 12 Armor Saves!] the Orks popped thier WAAAAAGH! and engaged me in Melee combat. In the next 2 turns my Drones [with no help from the stealth suits] killed off 7 Ork boyz. Then I failed my first LD test [the ork player made all his] and the game ended with the rest of the tournament players and the store owner cheering and laughing. It was a great game and a good start [even with the loss] for the tournament.
Round 2 – Blood Angel [yeah, just the one]
My next match was against a player who brought a Librarian Dreadnaught. Just the one dread with Magna Grapple and psycic powers. So I infiltrated my Piranha and shot him in the back armor with a Str 5 Burst Cannon and Penetrated with a wreck. Game! Less than 5 minutes including set up. This was exactly how his first game went with the CSM Raptor dropping a Plasma gun in his rear and popping him in 7.5 minutes. Not a great game, but a win.
Round 3 – Imperial Guard [Veterans]
My last game was an IG Vet squad with a Chimera and a Lascannon Hvy. Weapon Team. This was the most difficult of the games as I lost 4 of my 9 figures and just managed to make him roll LD after dropping him to half on Turn 5 and he rolled an 11. It was a tight game and a lot of fun.
So, I took “Adept of Mars” [Best Painted] and 3rd place over all. I had a great time and have found I like the Tau. I may keep building them. ;)
FOR THE GREATER GOOD!
Thursday, May 13, 2010
Our local Conventions [Genghis Con and Tacticon] have a group that runs the miniature painting competitions and award based on what level of technique and skill you show, not just 1st, 2nd and 3rd. If you show promise, you get a sheet with notes about what you need to work on and suggestions about techniques to work on. If you are of a high enough level of skill you get a Bronze, Silver or Gold Medal. So, I worked really hard and did my best and got a Silver with this figure:
I am very proud.
Wednesday, May 12, 2010
Characters… what their made of…
Characters are created by first choosing one of the 4 races that are allowed in the Core set [there will be others available to play with other supplements]. You choices are:
- Reiklander [Human]
- Grey Mountain Dwarf
- High Elf
- Wood Elf
There is in this game a distinct lack of halflings. We are assured that this will change in the future.
Your Race determines which starting career classes are available to you. Humans are very versatile and have more careers to choose from as well as a few other minor advantages. Dwarves are stout and hardy and make great warriors. High Elf and Wood Elf are not too different, but they have access to slightly different classes.
Career classes can be done at random or by choice. My preferred class method is to deal out 3 careers to each player, they then look to make sure their race can be the careers and any that they can not are replaced at random until they have 3 to choose from. Once they have chosen their career, they then get a pool of points to buy Attributes [these all start at 2 or 3 depending on the race], Wealth, Skills, Actions, and Tactics. All Races get 20 points except Humans who get 25, but they get no stat increases like the other races.
Once you are finished spending your points, your character will have a Character sheet, a Career card and the Career Special ability card, plus a number of Talent and Action cards.
Talent Cards fall into 3 categories and are special bonuses like getting adding 2 Misfortune dice to an opponent who is trying to Intimidate you. These are added to the career sheet in slots for the specific types. So if your career allows you to have one Tactic and one Reputation card, then you may slot one of each type.
Action cards are your special combat maneuvers that you can use during encounters. Every character has access to the Basic action cards [Dodge, Melee Strike, Ranged Shot, Block, Assess the Situation, Parry, etc…] and then can buy additional at creation as well as with Advancements [XP]. Action cards have 2 sides a green side and a red side. These correspond to the stance your character is currently in. So if you are in an aggressive stance, you use the red side of the card and the green if you are in a conservative stance. Each side of the card may have some differences, as some actions may favor an aggressive stance or conservative.
Next Post about WFRP will be an overview of the characters in my game and what has happened in the game so far.
Thursday, May 6, 2010
Last night we started the A Gathering Storm campaign for the new 3rd Edition of the Warhammer Fantasy Roleplay. The group consists of me [as the GM] and 5 friends from the FLGS. First I will give an overview of the system and then over the next few days I will post about the characters, the campaign and where they seem to be heading.
The Stats and Dice
The new WFRP takes the system in a new direction. Fantasy Flight Games has taken their expertise in amazing looking board games and applied it into an innovative new way. When they first started showing sneak peaks of the components on their website, I was concerned that they had removed the role play and only left a roll play game. After all, Decent is a wonderful game that they released and it is great for that ‘dungeon crawl’ fix with out the role play. Boy was I wrong.
There are only 6 characteristics in the game now. These are Strength, Toughness, Agility, Intelligence, Willpower and Fellowship. These have a rating from 1-10 with 2 being human average.
The system removes polyhedral dice [sorry d20 fans!] and adds in a set of specialized dice that do not have numbers on them, but symbols. These symbols are Hammers [successes], a hammer with a + next to it [righteous success], crossed swords [challenge], Imperial eagles [Boons], skulls [Banes], an hourglass [delay], a blood drop [exertion], Chaos Stars, Sigmar’s Comet and blank sides.
The dice have different colors and numbers of sides:
Blue [d8] – Characteristic dice. You roll a number of these equal to your stat for the attempted action
Purple [d8] – Challenge dice. You roll these based on the difficulty the GM sets for the attempted task.
Yellow [d6] – Expertise dice. You get to add these to skill tests that you have trained in.
White [d6] – Fortune dice. These are added to rolls by spending fortune points, Skill Specializations, the GM being nice and some Action and Talent cards.
Black [d6] – Misfortune dice. These are added to rolls by the GM, some penalties such as Fatigue and some more difficult to accomplish actions cards.
Red [d10] and Green [d10] – Stance dice. These are swapped out with some of your characteristic dice if you have moved into a Reckless or Conservative stance.
Example: Lanis the human Scholar is trying to decipher a set of Classical text that tells him how to disarm the trap his party is trying to get past. Lanis has the Advanced Skill Education and is trained in it. He also took the specialization of Linguistics. Lanis has an Intelligence of 3 and the script is in bad light, faded and a battle is raging near by so time is of the essence. Lanis gets 3 blue dice, but is 2 shifts into Conservative stance, so 2 blue dice are replaced by Green dice. He has training in the skill so that gives him a yellow die, and an appropriate Specialization so he adds a white die. The GM adds 3 purple dice to the dice to represent all the distractions and lighting. Lanis does not like the looks of the total pool, so he spends a fortune point and as a second white die. His total pool of dice is 1 Blue, 2 Green, 2 White, 1 Yellow, and 3 purple.
More about the system tomorrow…
Saturday, May 1, 2010
Hey all. Been a bit of a slow blog run. Sorry about that! Real life gets in the way some days.
So, what have I painted recently… that is a valid question and one that has more Work In Progress pics than anything else. So, here are a few thing I completed in the last year [or so] and a few WIP Pictures as well:
A friend asked me to do a couple Eldar for him:
Then I did some work for me:
And finally a WIP:
More to come as I get them done…