Thursday, December 30, 2010

Warmachine - Wrath

This ad  was taken from Game Trade magazine and is the first unveiling of the upcoming Warmachine - Wrath product with a release date of June 2011.  The image is showing a Khadoran Gun Carriage.  Expect much more on this one in the days ahead.

Wednesday, December 29, 2010

Games Workshop sues Chapter House Studios

Games Workshop, maker of the ever popular Warhammer 40,000 miniatures game has filed a lawsuit for Intellectual Property violations.

Here is a link to the actual PDF of the filing...

Tuesday, December 28, 2010

SDE Demo board WIP...

Hey all, I am just wanting to show you a couple of WIP shots for my new Super Dungeon Explore Demo board:

I started with Foam core as the base and made the squares 1.5" on a side.

Then as you can see I have started the process of adding in walls with the Blue foam.  I will keep you up on how it looks as I hit different stages....

Here is a shot with some figures so you can see the size...

Super Dungeon Explore Figures - Part II

Well folks, time to show off the Good guys...

So the Good guys usually get less figures on the map, but they have considerably more power than the Kobolds.  While the Kobolds can re-spawn and have numbers on their side, the Good guys have Quality.




Monday, December 27, 2010

RPG Madness!

Well, I am delving into the scary position known as the Game Operations Director again [G.O.D.] and am going to be running a [hopefully] long term campaign again.  The game I have chosen is one I have run before as a play tester.  It is called Sundered Skies and is for the Savage Worlds System.

Sundered Skies is a dark fantasy set thousands of years after a cataclysm destroyed a world. Countless islands orbit one another in a fathomless void which glows with a constant madness inducing light.
Players will be scavengers, and adventurers travelling on skyships seeking their fortune. However, things are valued on their usefulness in resource poor Sundered Skies. A well made wooden chest is much more valuable than the gold it may hold. Forces of malevolence and madness conspire to destroy the skies. A small band of heroes find themselves standing directly between this terrible threat, and the destruction of all they know.

The world is not your typical Fantasy game and the direction the campaign takes depends a lot on the characters and their actions.  The wonderfully written game was done by Game writing veteran Dave Blewer whom I got to chat with and work closely with during the play test.  

Friday, December 24, 2010

Super Dungeon Explore Fugures

I am working on my Promo SDE figures and getting ready to play a few games of the demo rules which are available on Sodapop Miniatures main web site.  Here is a direct link:

The rules are fast and seem to play well.  You can even try them now by using other figures [you may already have] to try it out.

Here is a shot of my Kobolds with their fancy new bases:
Evil little buggers!
Evil little blighters!

Here are the solo shots of the different Kobolds:




Ironscale shield

Dragon Priest


Tuesday, December 21, 2010

Mouse Guard Returns!

And so you do not have to pay $200 for the rule book...  This comes from the Authors Website:

At the NYCC we announced that there will be a Boxed Set of the Mouse Guard RPG to be out later this year. We have currently sold out of the Hardcover (though your local shops and online retailers may still have some in stock) and with plans to reprint, we thought we would offer a deluxe package as well that is full of stuff fans of the game asked for. Also the cover art is the piece I was working on a few weeks back when I was ustreaming the ink-flatting-coloring process and Photoshop crashed on me and I lost everything. (I rescanned and colored the piece the next day)

Among the items to be included in the box will be: a softcover edition of the 320-page Mouse Guard Roleplaying Game, a pad of character sheets, a pad of GM sheets, a folding GM screen with handy reference charts, a map of the territories, 5 mouse pawns (which I carved the master for) to mark locations on the map, and a few more items I'd like to talk about in more detail:

A brand-new 44-page supplement* with new missions and adventures. Luke and I had said from the start that we didn't want to expand the game and make supplements unless we had very good reason to. So in the booklet we cover a few new rules including riding mounts, 'weapons' for conflicts, & three new locations: Flintrust, Grasslake, and Sandmason. The pre-made characters from the main RPG book have been advanced, Celanawe has been added to Kenzie's patrol, and an entire new patrol of characters from the Mouse Guard comics has been made into template characters. With all of that AND three new missions, we feel like this was a supplement worth making.

Dice: In the Mouse Guard RPG, the dice rolls are almost binary: failure( 1-3) and success (4-6) ...with 6 being noted as a 'bonus' success that you can re-roll to gain even more successes. So we designed special dice that are included in this set(x10). The failures are represented by a snake eating it's own tail, the successes are crossed swords, and the '6' is replaced by the Black Axe. The image shown here is a photoshop mockup I made, so the final product may vary slightly from what is pictured.

Cards: Three decks of 12 Action Cards each, 15 Condition Cards, & 21 Weapon Cards. All of the cards are designed to help players streamline play. Instead of having to re-reference the book, or pass it among the players every turn, players can refer to their cards of options with rules noted on each. Playing them also saves writing and erasing over and over on your character sheet and/or scrap paper. The weapons cards (of which I did new artwork for..though the cards shown are not the final design of the card layout, but rather to show the artwork) help players understand the rules for their weapons. Mace was also added with special rules for the boxed set.
*The plan is to release the supplement booklet as a .pdf purchase so that players who already have the original RPG hardcover are not forced to buy the boxed set in order to take advantage of the new rules.

Wednesday, December 15, 2010

SDE Demo Rules!!!

Ladies and Gentlemen, I am honored to be able to post this up after much anticipation and excitement about this game.  Here are a few more teasers for you to look at first:

Demo table from Gencon for Super Dungeon Explore
A fantastic table that was used to show people the game this last Summer at Gencon!  I wish I could have made it, but no such luck this year.

The Heroes
It the first set of the games miniatures there will be 5 Heroes and 5 types of Kobolds.  One player plays each side and the Kobold player has more that the Heroes in most scenarios.  Kobolds are crunchy and kind of frail, but have respawn points on the board and can keep coming back, the points can be destroyed by the heroes.  Here is the Demo rules in a PDF format straight from the Folks at Sodapop Miniatures.  Note these are the basics of the game and one scenario so you can give the game a good once over.

The Gobbo

Wednesday, December 8, 2010

Super Dungeon Explore Updates!

John Cadice [Creative Director - Owner] of Soda Pop Miniatures writes and says:

We have kicked off something we call the 12 days of Super Dungeon Explore - we are revealing new characters every day and culminating with the reveal of our Demo game.
Miniatures will be available this month in our real scale - and in enough variety to play the entire demo experience... and remember, this is just a taste.

Super Dungeon Explore details:
Launching in 2011 - Soda Pop Miniatures is launching our hybrid miniatures board game.  A fully expandable dungeon romping experience where players duel as either a band of brave heroes, or as the master of a sprawling dungeon and all of its minions.  Our  miniatures are unique in the hobby industry, as we break the mold and create the first authentic Chibi/Super Deformed fantasy miniatures range.  Putting thousands of hours in front of our game consoles back onto the table top to enjoy!

Experience the demo rules December 12th, download it from - miniatures sold individually and in battle packs.  So get out your tools, scrap together yourself a dungeon board, and get ready for fun! 

Tuesday, December 7, 2010

Deathwatch Begins....

I have started my 1st Space Marine chapter ad I have decided to use a bit of the fluff from the Deathwatch RPG book by Fantasy Flight Games.  A Deathwatch kill team belongs to a Watch fortress and is under the command and direction of a Watch Captain.  This Watch Captain assigns missions for the Kill Team.  Normally they work alone in small squads using any equipment from Scout Armor and Bike, on up to Tactical Dreadnought Armor [Terminator Armor].  Once in a great while there comes a threat so horrible, so Evil, that the Watch Captain may call in all his Kill Teams and take the field with them as a fighting force.

This is where my Army comes in.  I have decided to use the Space Marine Codex to do my Deathwatch as there is not yet a codex that allows for Sternguard to be troops.  If one ever does that, I will be switching to that codex.  So, I have implemented the next best thing...

Pedro Cantor!  He makes the Sternguard count as scoring, but not troops.  With this in mind, here is the list I have come up with:

[post the list tomorrow]

Friday, December 3, 2010

News! Final [hopefully] notice on the UM move.

Here we go!  

We can now confirm that shipping of the Ultramarines DVD Collector’s Set will start next week. Orders will be prioritised according to the date that they were received. All orders placed should be shipped by the end of that week.

You will receive a confirmation email once your order has been dispatched and you can expect delivery within 2 – 4 days of that ship date.

Once again, please accept our sincere apologies for this delay. We do hope that you will soon be able to enjoy your Ultramarines movie.

Codex Pictures

Thursday, December 2, 2010

Ultramarines update III

So we have another update from Codex Pictures on the Ultramarines Movie:

We regret to tell you that we are not yet in a position to confirm a dispatch date for Ultramarines, although we still anticipate shipping to commence next week. Both the Codex team and our suppliers are continuing to work flat out to make this happen.

Some of you waiting for your order have asked us what the problem is. We would like to reassure you the issue is not with the movie itself, but with one of the other components of the collector’s set.

Once more, please accept our sincere apologies for the delay. We will posting further updates on and emailing all existing customers as soon as we have more news.

Codex Pictures

Tuesday, November 30, 2010

Ultramarines Movie delay update

Per the Codex Pictures Website:

Further to our announcement yesterday, due to a production issue outside our control, we were not able to start shipping existing orders of the complete Ultramarines DVD collector’s set on November 29th 2010 as planned.
We have teams in the UK, US and Europe working around the clock to resolve the issue and, at this time, we are hoping that shipping will start next week.
Once again, we'd like to offer our sincere apologies to those of you currently awaiting delivery of your Ultramarines DVD.

Monday, November 29, 2010

Ultramarines Movie delayed!!!!

So, here is a quote from an email that came directly from Codex Pictures:

Unfortunately, due to a production issue outside of our control, we are not able to start shipping your order for the ULTRAMARINES DVD Collector's Set today, November 29th as planned. We are working around the clock with our third party suppliers to resolve the issue as soon as possible and hope to be able to give you details of a new ship date tomorrow.

We at Codex Pictures know you will be very disappointed not to receive your DVD as soon as anticipated and are equally distressed ourselves that this has happened.

Please accept our sincere apologies and rest assured we are doing everything we can to resolve the issue and get your order to you quickly.

Codex Pictures

REALLY?  Wow, that is the suck!  I understand delay issues, I really do, but come on!  How many people have just had their heart stomped out!

I will post again tomorrow once we have a new ship date.

The Gobbo

Sodapop Sebastien is out!

Just a quick update about a new miniature that was released by Sodapop this last week [or I could be late].

Monday, November 22, 2010

Looking into Infinity...

Infinity is a game with 28mm high metal miniatures that simulates combat and special operations in a science fiction environment with Manga aesthetics. Infinity miniatures are characterized by the high quality and detail of their modeling, the dynamism of their postures and their futuristic aesthetic.
Pan Oceania T.A.G.

That is the blurb about the game from the Infinity Website.  It is an apt description without any real information about the game.  So how do you find out if you like the game and not just the Cool as all get out figures?  I mean lets face it, the miniatures are darn cool!  

Fortunately, the rules are free to download from the Infinity Website along with all the army lists and Weapon Stats.  There is not a lot in the way of fluff.  Oh who am I kidding, there is NO fluff in the PDFs.  You can get some information about the different forces from the main site, but it is not a huge amount.  For that you really do want the rulebook and the Human Sphere expansion.  Both are amazingly gorgeous books with fantastic art and some great photos of the miniatures in all their painted glory.

Let us discuss the rules.  First, this is one of the only systems I know [for miniatures] that uses a d20 for its core mechanic.  Every troop choice has what the game calls an ISC [International Standard Code]  This is how you figure out what kind of troop it is, how much it costs and what skills and stats it has.  Below is an example of an ISC:

The stats listed in the ISC determine how easy the figure can accomplish certain goals.  Take a Shooting action for example.  If I am shooting a Combi-rifle and there are no other modifies, this characters has a BS [Ballistic Skill] of 11.  So I would roll a d20 and need to roll an 11 or less on the dice.  Now here comes a twist, you want to roll low, but not TOO low.  If you roll exactly the number needed for your attempt [after modifiers], it is a Critical.  I will explain more about this further down the screen.

Yu Jing Remotes
Every Turn you get a number of Orders, that you can issue to any of your figures.  You could even give the same guy all the orders you have.  The system uses an IGYG [I Go, You Go] interface for its turn order, with one slight difference.  Whenever you activate a model within the Line of Fire of an enemy model, that model recives an ARO [Automatic Response Order].  This means, if you run past an gap in terrain and I can see that gap, my model can shoot at you as you run by or if you take a shot at one figure, it can preform a Dodge to make it harder for you to hit.  I can even move with these AROs.  

Haqqislam Hassassin Friday
The system is a little more complicated that this, but it really is not that hard to learn and the games play very fast.  The average point total for a Tournament level game is 250 point.  I advise checking out the rules and army list and seeing if you like the game.  The "Try Before You Buy" set up of this game is great.  I know not everyone likes every game, so take into consideration if you like the style first and then if the game appeals to you, give it a go with a bunch of proxies first.  If nothing else, these are some great alternative models for other sci-fi games.

Monday, November 15, 2010

To INFINITY and beyond....

My friend Jay has been wanting to do some Skirmish level miniature gaming for a bit and asked me about a game I owned, but have never played.  Infinity I have owned the book for some time, but never had anyone to play with.  So, I made a couple trades to get a small force and we are reading the rules [which are now free online] and we are going to give this unique system a test drive.  I mean, a miniature system based on a d20 and where on your turn I get to make reactive actions to shoot back at you or dodge!  Heck yeah, this looks like a blast!

So, I have chosen the ALEPH as my faction.  Here is the "official" picture of the figures.  I will be posting up some shots of my WIP and keep you updated on the progress.

Friday, November 12, 2010

Random miniature musings...

First and for most, GW has done something awesome!  They have made thier Imperial Armor Books avaialbe from thier website and direct order through your FLGS!

Secondly, GW has taken a HUGE poop on Blood Angels and Grey Knights...

The Imperial Transport Guppy IV?
Wow, really GW.  Could you give us a little more epic fail with this thing?  Seriously, I think it looks like the back half fell off.  Or maybe a Valkyrie crashed into the back end of a Land Raider?

Of everything GW has failed at, this is the thing they have failed at the worst.

Anyway, on to more positive news.  My game group has decided to start playing the Infinity Miniature Game from Corvus Belli.  It is a 28mm skirmish level game and has a great system that helps make it a scenario driven game.  You can get the full 2nd Edition Rules and the associated army lists off their website:

I will be starting a blog about my army and their painting and gaming progress once they arrive.

That is all for this update and keep an eye out for an announcement about a new podcast starting soon...

The Gobbo

Sunday, November 7, 2010

Rackham Entertainment

2 Nov 2010

R-E Company is in liquidation since last tuesday, due to the liquidation of her only owner since Dec. 2009, Global Technologies.  We will try and keep you informed of the following of the universes and games created by the Studio.
It has been a tremendous pleasure to make this wonderful games for you. 
Good game!

Monday, November 1, 2010

Goodbye DLT...

As some of you may already know, due to reasons undisclosed, Dice Like Thunder will be closing its doors.  This is not due to any odd hate mail, or the gang breaking up, it is for other reasons.  Now, this does not mean Dan, Rich and the boys will no linger be broadcasting.  They will be launching a new podcast called "The Eternal Warriors" in November and will be talking about 40k, Warmachine, and many other games and companies.

Here is a quote from the guys:
"This is the final release of Dice Like Thunder.

A sudden issue has crept up and forced us to no longer produce DLT. This was completely unplanned, unexpected and unavoidable. There is no in-fighting between current cast members and we are all still very good friends. We realized it was time to start a new podcast that incorporates the lessons learned by the hosts while working on DLT.

In early November, we will be starting a new podcast called The Eternal Warriors. As you can imagine, it will be a podcast about Warhammer 40K, Warmachine and all things awesome! The current cast of Dice Like Thunder will return and what would have been Ep 106 of DLT will instead be Ep 1 of The Eternal Warriors. Old episodes and materials of Dice Like Thunder will be available for a short period of time. When they get removed, it will be permanent!

We can not adequately express what the fans of DLT mean to us. Over the course of 2 years, you are what has driven us to continue making DLT episodes, home brew material and explore hobby communities outside of our own. For 105 episodes, you have been incredible and we want to thank you one last time while under the DLT name."

God speed boys!  We will see you at your new digs...

May your next 106 episodes be a success!

Monday, October 11, 2010

Killzone Blitz!

Killzone is a fan created set of rules for Warhammer 40,000 that are used to play small level skirmishes reminiscent of the old Games Workshop Game Necromunda.  The Rules are very straight forward and play quick and fun on a smaller [4' x 4'] table.

The rules for playing Killzone are presented in 3 parts.  The Rules [just what changes are made from the core 40k rules], Erratta [changes for each Codex and what units are allowed in the game], and Missions [scenarios to play using your kill teams.  The rules can be found at thier home on or you can follow teh direct links I have added to this post.

A big thanks to Big Jim over at Galaxy In Flames for putting this rules set together and for playtesting it propperly before releasing it...

Friday, October 8, 2010

ULTRAMARINES Movie - Release Announced

Codex Pictures announces that ULTRAMARINES: A WARHAMMER 40,000 MOVIE will be available as a Special Edition Collector’s Edition for a limited period only exclusively from the official website, at Pre-orders start today, for worldwide release November 29 2010. This unique edition comprises the DVD with bonus features, in a SteelBook™ case and a specially commissioned graphic novel.
Paul Lyons, Games Workshop’s Head of Licensing, says, ‘We are extremely pleased with the movie that Codex have produced, and excited at the prospect of Warhammer 40,000 fans being able to see the universe in a 75 minute animated film for the first time. One of our criteria in granting a license for a film based on our long-standing property was that it should appeal very directly to the fanbase. We have been approached many times by studios over the years but in Codex found a partner who for the first time we felt could be entrusted with bringing the Warhammer 40,000 universe to life in a motion picture’.
Codex producer David Kerney adds, ‘This is a new business model for movie production and distribution, and Codex in this respect are commercial pioneers. As an independent production company with enormous passion and creativity, we wanted to produce a movie that would not only do justice to Games Workshop’s iconic property but also resonate strongly with enthusiasts of futuristic stories everywhere. Its success – and that of the future Warhammer 40,000 movies we would love to make - depends on the fans supporting it by buying it from our website’.
Warhammer 40,000 veterans Alan Merrett and John Blanche are amongst those at Games Workshop who have seen the finished film. ‘The very cool thing with ULTRAMARINES is that it actually tells a really powerful story about the characters in the 41st millennium. It’s not just shooting and killing, although there’s plenty of action. It’s a really great story there. At the heart of the film is a fantastic plot that draws you along. I think that all 40k fans will love it’, says Merrett. Blanche comments, ‘This movie is a big, big thing for me. Seeing the universe come alive, moving and reacting, rather than just still images... 30 years of my life have become reality.’

Tuesday, October 5, 2010

Sebastian: Sword Paladin coming soon from Sodapop Miniatures!

I just got an email from John Cadice the Creative Director/Owner or Sodapop Miniatures and he said:

“We expect Sebastian: Sword Paladin, our next relic knight, to be available soon!

See attached image. He will be our first Resin/Metal model kit.. .and I got to say, the resin is really nice in capturing the relief work on the model.”


Wednesday, September 29, 2010

Long time coming...

Hey all.  It has been a bit since the last time I blogged.  I have been caught up in work and have not really had the time to do a lot of blogging, but am not looking forward to getting back into the swing of it.  

Today I am going to give an overview of what I have been doing in the miniatures and gaming world.  I have recently joined a "Dresdin Files RPG" game, using the system, but not the setting.  It is an interesting game as the GM has set it up as a contemporary Fantasy game set in modern day San Francisco.  My character is a Martial Artist from Chinatown who has a slight "supernatural" bent to him.  It has been a lot of fun making the city and the character, now I can not wait to play this character.

I am in the process of assembling and painting a Bretonnian Force for Warhammer Fantasy 8th Edition.  I love the Bretonnian's as they are a painters dream [not 200 figures in the same paint scheme!]. 

I have recently become a Fizzhead for Sodapop miniatures and am excited to play the upcoming "Super Dungeon Explore".  I love the "chibby" look of the figures and can't wait to see how it plays.

Well, that is all I have time for today.  If I slack here too long, work will realize this site may need to be blocked and I will lose the ability to update!  We can't have that now, can we?

Thursday, August 12, 2010

Relic Knights and Super Deformed Dungeons!

Soda Pop Miniatures, you may have heard about them or my not have.  If not, I am here to give you a little info.

Soda Pop is known for its ├╝ber hot anime chicks figures.  They areRin some really amazing sculpts that capture the anime feel and each one comes with a “sidekick” character, usually a small furry animal or a giant robot.

Two big announcements were made at Gencon this year from Soda Pop.  The first is that they are putting out a rules set to be used with thier current line called “Relic Knights: Darkspace Calamity", set for release in 2011, this will be a skirmish level game and a great reason for collecting and playing with their crazy line of soda pop miniatures. 

John Cadice, Creative Director and Owner of Soda Pop said, “We want to bring anime mayhem to your tabletop, devastating combos, characters that leap through fireballs unscathed, duels that move around the tabletop like a pinball machine, spry and nimble anime vixens, giant robots, pirates, ninjas, aliens, and madness... pure madness.  Set in our unique and expanding universe, Relic Knights has been proving to be a remarkable and refreshing system in development.  More to come!”

SDE Post Card

The second announcement is the new game and miniatures line, “Super Dungeon Explore”.  This range of fantasy themed miniatures are the start of a large collection of Chibi/Super Deformed characters for  RPG and tabletop games.  They are devilishly cute and they completely sold out of the things before the convention was out, with people clamoring for more! 

Check out some of the great coverage (and highly unfortunate lighting in my interview) about Soda Pop’s products, the demo they ran, and what is in Store from the Beasts of War guys!

Sunday, August 1, 2010

News from Mantic Games!

A bit of interesting news!  I love these guys figures and the designer is none other than Alessio Cavatore.

Thursday, July 29, 2010

Warhammer 40K Kill Team Tournament – Tacticon 2010

So I am running a Kill Teams [or as the printed pre-registration book says a "Kill Terms"] tournament. over Labor Day weekend.  You can get more info on it HERE.

It has brought out some interesting questions so far and some really interesting teams I have seen in battle.

"If my army is only one figure, do I get to have 3 Universal Special Rules on that one figure?"

"Can I take allied Witchhunters with my IG?"
Really?  How do you plan to do that with 200 points?

"Can I take 207 points?  I can't fit what I want in 200 and don't want to waste the 4 I would have left over."
What?  No you can not have an extra 7 points!  The whole point is to see what you can do for 200 points or less!"

So, I am not going to get upset by any of this.  It is the joys of a TO to have people ask questions they know the answer too, but still want to ask to see if they can break it.

On to armies:

5 Terminators with Storm shield/Thunder hammer combo!  o.O

30 Ork Boyz with 2 Rokket Lanchas and 2 Big Shootas!  O.o

1 Furrioso Dreadnaught with Magna grapple and all kinds of psycic powers...  >.<

16 Kroot, 1 Shaper, and 2 Kroot Ox!

More to come...

Friday, July 16, 2010

Rocket Hammer - First thoughts...

So, I am reading the book and have been going over the FAQs and getting in a few games when I can, so here is the question...

Is the game worth playing? 
Yes, the game is a fantastic divergence from what it was, not in a bad way, but in a Faster, more fun way.  The system has added in a few elements from other game systems [like 40K and War of the Rings] that make the game faster and easier to learn.  This will mean a lot of old schoolers may leave, but some of use REALLY old schoolers may come back [like me!].

It looks like the game has moved in a direction that is attempting to move all the different armies from the "tier" classification to a more balanced set of armies.  [Yay!  GW finally got something balanced!]

I am not saying the new changes will be possessive for everyone.  Lord knows, I think Tomb Kings may have been gimped a little, but I don't play them, so....  *shrugs*

Monday, June 28, 2010

ROCKETHAMMER Fantasy Battles!

So I had the chance to play the new 8th edition rules this last weekend.  I must say I am very impressed.  The game plays much faster and is much deadlier than I remember from back in 6th edition when I last played.  A few of the changes I noticed:
  1. Chargers now charge their Movement stat, plus the sum of 2d6.
  2. Just because you charged, does not mean you get to go first. [unless your dirty high elves!]
  3. You are allowed to pre-measure everything! at any time!
  4. Terrain can be dangerous!
  5. It is not hard to get a unit swinging 30-50 attacks in one melee round.
  6. Units that have more ranks than their opponents roll unmodified Leadership tests if they lose combat.
  7. Scenarios are much more important than in the last edition.
  8. Magic is very nasty.  I had a spell go off with Irresistible Force and killed half his unit, and almost all of mine!
  9. Infantry is really important in the rules now.
  10.  Percentage based army building returns [I prefer this...]
The game I played was a 600 point game and was not much smaller than I remember from 6th edition, but then we used to play at 1000-1500 point games…
Overall I am very impressed with what I have gotten to see of the rules and do plan to get back into the game.  Don’t shun it until you have had a chance to try it.

Monday, June 14, 2010

Oh my... what have I done?!?!?!

So, what did I do this weekend?  Well, I started the re-location of my painting/hobby area from the office to the basement, i reactivated my City of Heroes account, I watched "The Blind Side" with my wife, I...

Wait, back that train up!  You WHAT?

I um...  I reactivated my City of Heroes account...?

Oh MY God!  What were you thinking?  You have not played an MMO [other than beta] in almost 2 years!  Why?  WHY?????

Well, there is a new expansion coming out and they have added a place where you can play in player created content and still get XP and stuff... and the fact you will be able to move from a villain to a hero or have a hero fall to the dark side is kind of cool....

Ok, so I have done it.  My primary hero on Infinity is "H is for Hero" and my main villain is "Mortus Rouge".  I do really love super heroes and since I gave up comic collecting when my whole collection was stolen, I need an outlet for it.

What is City of Heroes?  It is a Massive Multi-player Online game.  You make up a hero or villain and play in a world with thousands of others.  You get to create your costume and even get to pick your power sets and fight crime or spread fear and terror.

It is a great game and you should [if you like superheroes or online gaming] check it out and maybe I will see you  online.

The Gobbo

Sunday, June 6, 2010

Tau/Space Wolves vs. Demons!

So my friend Elija was back in town for a week to visit and we grabbed our friend John for a quick game of 40k.  We did a few rounds of Kill Teams to get into the swing of the games and so Eli could get a feel for his ne Eldar kill team and see if it is an army he wishes to pursue.  The Eldar did well for him against my Tau, partially because I managed to take out 3 Drones and 2 Stealth suits in Dangerous Terrain Rolls.

So after a few other games we decided to play a 2k game with Eli on one side with Demons and John and I with a thousand points each of Tau and Space Wolves.  John’s army was 3 units in Drop pods and Mine was a mash of all the stuff I had built for my Tau by that point.

We rolled for scenario and ended up with “Seize Ground” with a “Dawn of War” deployment.  We ended up with 3 Objectives on the table.  Two were on the Demon side of the table and one was on our side.  So, since Demons and Drop pods don’t come in until their first turns and Eli got to decide we would go first, so my Tau started on the board in control of one objective.  Then John dropped his 1st two pods near the 2 objectives on Eli’s side of the board. 

We got a little lucky in the demon first turn, as one of his Flamers unit was lost to the warp and his Prince delayed coming on.  So, he was a little under strength at the start.  So everything else in his force kind of scattered about, but not terribly.  On our first turn, one of my Fire Warrior units succumbed to the Changeling’s Glamour and shot at my Shas’el in crisis suit, but to no avail.  MY crisis suit and a unit of  Stealth suits lit the changing's group up and caused them death and pain.  The game was tough from that point on and we managed to keep the game to a draw.  After my Uber-Drones [see my last update] managed to hold a unit of Deamonettes in melee for 3 turns! and we managed to contest all 3 objectives.  It was a brutal battle and my 1st against Demons.  NASTY!


The Gobbo

Monday, May 17, 2010

Orks Killed by Tau Drone… News at 11!

So this last Sautrday while others were getting their hardcore tournament gaming on, I decided to avoid that and play in a Small 12 person Kill Teams Tournament.  For those who done know, Kill Teams is from the Battle Missions book and has some fun changes to list building and play.  200 points, no HQ or Heavy, 0-2 Troops and 0-1 Elite or Fast.  4’ x 4’ tables and after you lose half your figures, you have to make LD tests [at a cumulative –1 after the first] until you fail, at which point you lose.

What I took:

Now I normally play Imperial Guard and thought long and hard on this, but I had a Tau Mega-force I traded for and thought about what I could take from that.  Long story Short.  I took a Piranha with Flechette Dischargers and 3 Stealth suits [one with a Fusion Blaster] and one Gun Drone on a controller each.

Round 1 – Orks [30 of them]

So My first match up was against a band of 30 Ork boyz with a couple of Rokkets.  the game was my longest of the day and after many rounds of shooting [with mixed success on both sides and one of my Gun Drones making 12 Armor Saves!] the Orks popped thier WAAAAAGH! and engaged me in Melee combat.  In the next 2 turns my Drones [with no help from the stealth suits] killed off 7 Ork boyz.  Then I failed my first LD test [the ork player made all his] and the game ended with the rest of the tournament players and the store owner cheering and laughing.  It was a great game and a good start [even with the loss] for the tournament.

Round 2 – Blood Angel [yeah, just the one]

My next match was against a player who brought a Librarian Dreadnaught.  Just the one dread with Magna Grapple and psycic powers.  So I infiltrated my Piranha and shot him in the back armor with a Str 5 Burst Cannon and Penetrated with a wreck.  Game!  Less than 5 minutes including set up.  This was exactly how his first game went with the CSM Raptor dropping a Plasma gun in his rear and popping him in 7.5 minutes.  Not a great game, but a win.

Round 3 – Imperial Guard [Veterans]

My last game was an IG Vet squad with a Chimera and a Lascannon Hvy. Weapon Team.  This was the most difficult of the games as I lost 4 of my 9 figures and just managed to make him roll LD after dropping him to half on Turn 5 and he rolled an 11.  It was a tight game and a lot of fun.

So, I took “Adept of Mars” [Best Painted] and 3rd place over all.  I had a great time and have found I like the Tau.  I may keep building them.  ;)



Thursday, May 13, 2010

My Silver Medal

Our local Conventions [Genghis Con and Tacticon] have a group that runs the miniature painting competitions and award based on what level of technique and skill you show, not just 1st, 2nd and 3rd.  If you show promise, you get a sheet with notes about what you need to work on and suggestions about techniques to work on.  If you are of a high enough level of skill you get a Bronze, Silver or Gold Medal.  So, I worked really hard and did my best and got a Silver with this figure:


I am very proud.

Wednesday, May 12, 2010


Characters… what their made of…

Characters are created by first choosing one of the 4 races that are allowed in the Core set [there will be others available to play with other supplements].  You choices are:

  • Reiklander [Human]
  • Grey Mountain Dwarf
  • High Elf
  • Wood Elf

There is in this game a distinct lack of halflings.  We are assured that this will change in the future. 

Your Race determines which starting career classes are available to you.  Humans are very versatile and have more careers to choose from as well as a few other minor advantages.  Dwarves are stout and hardy and make great warriors.  High Elf and Wood Elf are not too different, but they have access to slightly different classes.

Career classes can be done at random or by choice.  My preferred class method is to deal out 3 careers to each player, they then look to make sure their race can be the careers and any that they can not are replaced at random until they have 3 to choose from.  Once they have chosen their career, they then get a pool of points to buy Attributes [these all start at 2 or 3 depending on the race], Wealth, Skills, Actions, and Tactics.  All Races get 20 points except Humans who get 25, but they get no stat increases like the other races.

Once you are finished spending your points, your character will have a Character sheet, a Career card and the Career Special ability card, plus a number of Talent and Action cards.

Talent Cards fall into 3 categories and are special bonuses like getting adding 2 Misfortune dice to an opponent who is trying to Intimidate you.  These are added to the career sheet in slots for the specific types.  So if your career allows you to have one Tactic and one Reputation card, then you may slot one of each type.

Action cards are your special combat maneuvers that you can use during encounters.  Every character has access to the Basic action cards [Dodge, Melee Strike, Ranged Shot, Block, Assess the Situation, Parry, etc…] and then can buy additional at creation as well as with Advancements [XP].  Action cards have 2 sides a green side and a red side.  These correspond to the stance your character is currently in.  So if you are in an aggressive stance, you use the red side of the card and the green if you are in a conservative stance.  Each side of the card may have some differences, as some actions may favor an aggressive stance or conservative.

Next Post about WFRP will be an overview of the characters in my game and what has happened in the game so far.

Thursday, May 6, 2010

Warhammer Fantasy Roleplay 3E

Last night we started the A Gathering Storm campaign for the new 3rd Edition of the Warhammer Fantasy Roleplay.  The group consists of me [as the GM] and 5 friends from the FLGS.  First I will give an overview of the system and then over the next few days I will post about the characters, the campaign and where they seem to be heading.

The Stats and Dice

The new WFRP takes the system in a new direction.  Fantasy Flight Games has taken their expertise in amazing looking board games and applied it into an innovative new way.  When they first started showing sneak peaks of the components on their website, I was concerned that they had removed the role play and only left a roll play game.  After all, Decent is a wonderful game that they released and it is great for that ‘dungeon crawl’ fix with out the role play.  Boy was I wrong.

There are only 6 characteristics in the game now.  These are Strength, Toughness, Agility, Intelligence, Willpower and Fellowship.  These have a rating from 1-10 with 2 being human average.

The system removes polyhedral dice [sorry d20 fans!] and adds in a set of specialized dice that do not have numbers on them, but symbols.  These symbols are Hammers [successes], a hammer with a + next to it [righteous success], crossed swords [challenge], Imperial eagles [Boons], skulls [Banes], an hourglass [delay], a blood drop [exertion],  Chaos Stars, Sigmar’s Comet and blank sides. 

The dice have different colors and numbers of sides:

Blue [d8] – Characteristic dice.  You roll a number of these equal to your stat for the attempted action

Purple [d8] – Challenge dice.  You roll these based on the difficulty the GM sets for the attempted task.

Yellow [d6] – Expertise dice.  You get to add these to skill tests that you have trained in.

White [d6] – Fortune dice.  These are added to rolls by spending fortune points, Skill Specializations, the GM being nice and some Action and Talent cards.

Black [d6] – Misfortune dice.  These are added to rolls by the GM, some penalties such as Fatigue and some more difficult to accomplish actions cards.

Red [d10] and Green [d10] – Stance dice.  These are swapped out with some of your characteristic dice if you have moved into a Reckless or Conservative stance.

Example: Lanis the human Scholar is trying to decipher a set of Classical text that tells him how to disarm the trap his party is trying to get past.  Lanis has the Advanced Skill Education and is trained in it.  He also took the specialization of Linguistics.  Lanis has an Intelligence of 3 and the script is in bad light, faded and a battle is raging near by so time is of the essence.  Lanis gets 3 blue dice, but is 2 shifts into Conservative stance, so 2 blue dice are replaced by Green dice.  He has training in the skill so that gives him a yellow die, and an appropriate Specialization so he adds a white die.  The GM adds 3 purple dice to the dice to represent all the distractions and lighting.  Lanis does not like the looks of the total pool, so he spends a fortune point and as a second white die.  His total pool of dice is 1 Blue, 2 Green, 2 White, 1 Yellow, and 3 purple.

More about the system tomorrow… 


The Gobbo

Saturday, May 1, 2010

Recent Painting and Plans for the Month…

Hey all.  Been a bit of a slow blog run.  Sorry about that!  Real life gets in the way some days.


So, what have I painted recently…  that is a valid question and one that has more Work In Progress pics than anything else.  So, here are a few thing I completed in the last year [or so] and a few WIP Pictures as well:

A friend asked me to do a couple Eldar for him:

Warlock_Final Autarc_final


Then I did some work for me:

Totanum Totanum1


And finally a WIP:


More to come as I get them done…


The Gobbo